namespace Gameplay.Character { public static class EAnimDownState { public const int IDLE = 0; public const int MOVE_FORWARD = 1; public const string S_IDLE = "idle"; public const string S_MOVE_FORWARD = "move_forward"; public const string S_MOVE_BACK = "move_back"; public const string S_MOVE_LEFT = "move_left"; public const string S_MOVE_RIGHT = "move_right"; public const string S_C_MOVE_FORWARD = "c_move_forward"; public const string S_C_IDLE = "c_idle"; } }