using System.Collections.Generic;
using Framework;
using Gameplay.Level;
using Framework.Condition;
///
/// 关卡星级是否满足
///
public class ConditionLevelStar : ICondition
{
public EventManager.EventName SignalName => EventManager.EventName.LevelInfoChanged;
public bool Check(List args)
{
var id = (int)args[0];
var star = (int)args[1];
var levelInfo = LevelManager.Instance.GetLevelInfoByID(id);
return levelInfo != null && levelInfo.StarCount >= star;
}
}