using Framework; public partial class TeamManager { public async void OpenFightPosterUI(uint uid) { if (GetSingleCharacByUid(uid).Type != SingleTeamCharacterInfo.CharacType.Hero) { return; } await UIManager.Instance.OpenWindow(UINameConst.UIFightPoster, uid); } public void CloseFightPosterUI() { UIManager.Instance.CloseWindow(UINameConst.UIFightPoster); } }