using cfg.ActorCfg; using cfg.CharacterCfg; using Framework; using Gameplay.Common; using Gameplay.Net; using NLDPB; using System.Collections.Generic; namespace Gameplay { public partial class CommonUtils { public static uint GetItemCount(int id) { return Actor.Instance.Item.GetItemCount(id); } public static string GetItemName(int id) { return GetLocalizeText(TableManager.Instance.Tables.Item.Get(id).NameLocal); } public static string GetItemPath(int id) { return TableManager.Instance.Tables.Item.Get(id).IconPath; } public static readonly List ItemSourceNotShowInItemWindow = new List { ItemSource.LevelPassNormal, ItemSource.LevelPassFirst, ItemSource.LevelPassStar1, ItemSource.LevelPassStar2, ItemSource.LevelPassStar2, ItemSource.LevelPassStar3, ItemSource.ChapterStar,ItemSource.MailItem,ItemSource.Raffle,ItemSource.Task, }; public static int GetItemCharacterCfgId(int id) { DataItem item = TableManager.Instance.Tables.Item.Get(id); if(item==null) { DebugUtil.Log("item表格id为{0}的物品不存在",id); return 0; } if(item.Type!=ItemType.Character) { DebugUtil.Log("item表格id为{0}的物品不是角色物品", id); return 0; } DataCharacterAttri dataCharacterAttri=TableManager.Instance.Tables.CharacterAttri.Get(item.Param1); if(dataCharacterAttri==null) { DebugUtil.Log("item表格id为{0}的物品角色id没有配"); return 0; } return item.Param1; } public static ItemType GetItemType(int id) { DataItem item = TableManager.Instance.Tables.Item.Get(id); return item.Type; } } }