using cfg.GuideCfg;
using Gameplay.SubSystems;
using System;
using Cysharp.Threading.Tasks;
using Gameplay.Level;
using Framework;
namespace Gameplay.Guide
{
///
/// 引导状态
///
public enum E_GuideState
{
///
/// 等待引导
///
Idle,
///
/// 引导中
///
Guiding,
///
/// 引导完成
///
Complete,
}
///
/// 引导步骤基类
///
public abstract class GuideStepBase
{
///
/// 引导完成类型
///
private readonly GuideCompleteBase completeBase;
///
/// 引导配置
///
public DataGuideCfg Cfg { get; private set; }
///
/// 引导状态
///
public E_GuideState GuideState { get; private set; }
///
/// 是否引导中
///
public bool IsGuiding
{
get { return E_GuideState.Guiding == GuideState; }
}
public GuideStepBase(DataGuideCfg cfg)
{
Cfg = cfg;
GuideState = E_GuideState.Idle;
completeBase = Cfg.GuideCompleteType switch
{
E_GuideCompleteType.PlayVideoOver => new PlayVideoComplete(Cfg, Complete),
E_GuideCompleteType.OpenUI => new OpenUIComplete(Cfg, Complete),
E_GuideCompleteType.CloseUI => new CloseUIComplete(Cfg, Complete),
E_GuideCompleteType.OpenUIAndAnim => new OpenUIAndAnimComplete(Cfg, Complete),
E_GuideCompleteType.EnterLevelComplete => new EnterLevelComplete(Cfg, Complete),
E_GuideCompleteType.EmbattleComplete => new LevelEmbattleComplete(Cfg, Complete),
E_GuideCompleteType.FightBegin => new FightBeginComplete(Cfg, Complete),
E_GuideCompleteType.FightMoveComplete => new FightMoveComplete(Cfg, Complete),
E_GuideCompleteType.FightAttackComplete => new FightAttackComplete(Cfg, Complete),
E_GuideCompleteType.FightEmbattleComplete => new FightEmbattleComplete(Cfg, Complete),
E_GuideCompleteType.FightMoraleAndRepressionComplete => new FightMoraleAndRepressionComplete(Cfg, Complete),
E_GuideCompleteType.FightUseSkillComplete => new FightUseSkillComplete(Cfg, Complete),
E_GuideCompleteType.LevelComplete => new LevelComplete(Cfg, Complete),
E_GuideCompleteType.WaitTimeComplete => new WaitTimeComplete(Cfg, Complete),
E_GuideCompleteType.SelectModel => new SelectModeComplete(Cfg, Complete),
E_GuideCompleteType.SelectChapter => new SelectChapterComplete(Cfg, Complete),
E_GuideCompleteType.OpenCommandSkill => new OpenCommandSkillComplete(Cfg, Complete),
E_GuideCompleteType.CloseCommandSkill => new CloseCommandSkillComplete(Cfg, Complete),
E_GuideCompleteType.CharacterLevelUp => new CharacterLevelUpComplete(Cfg, Complete),
E_GuideCompleteType.ClickGuideButton => new ClickGuideButtonComplete(Cfg, Complete),
_ => throw new Exception($"未处理类型:{Cfg.GuideCompleteType}"),
};
}
///
/// 开始引导
///
public void StartGuide()
{
DoBeforeGuide();
GuideState = E_GuideState.Guiding;
DoGuide();
}
///
/// 引导开始之前
///
protected virtual void DoBeforeGuide()
{
completeBase.AddListener();
}
///
/// 引导
///
protected virtual void DoGuide()
{
EventManager.Instance.Send(EventManager.EventName.GuideStepBegin);
}
///
/// 引导完成之前
///
protected virtual void DoBeforeComplete()
{
completeBase.RemoveListener();
}
///
/// 完成引导
///
public void Complete()
{
if (!IsGuiding)
return;
DebugUtil.Log($"完成id为{Cfg.Id}的引导"); // #00FA9A绿色
GuideState = E_GuideState.Complete;
DoBeforeComplete();
GuideManager.Instance.CompleteStep(this);
}
///
/// 结束引导
///
public void EndGuide()
{
if (!IsGuiding)
return;
GuideState = E_GuideState.Idle;
completeBase.RemoveListener();
}
}
///
/// 等待指定时间引导步骤
///
internal sealed class WaitTimeStep : GuideStepBase
{
///
/// 等待时间(单位毫秒)
///
private readonly int time;
public WaitTimeStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (float.TryParse(cfg.GuideTypeParams[0], out float t))
time = (int)(t * 1000f);
}
protected override async void DoGuide()
{
await UniTask.Delay(time);
base.DoGuide();
await UI_GuideController.Open();
}
protected override void DoBeforeComplete()
{
base.DoBeforeComplete();
UIManager.Instance.CloseWindow(UINameConst.UI_Guide);
}
}
///
/// 点击按钮
///
internal sealed class ClickButtonStep : GuideStepBase
{
///
/// UI名
///
private readonly string uiName;
///
/// 按钮路径
///
private readonly string buttonPath;
public ClickButtonStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 1)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
uiName = cfg.GuideTypeParams[0];
buttonPath = cfg.GuideTypeParams[1];
}
protected override async void DoBeforeComplete()
{
base.DoBeforeComplete();
await UI_GuideController.Open();
}
protected override async void DoGuide()
{
await UI_GuideController.Open(uiName, buttonPath, Cfg);
}
}
///
/// 播放视频
///
internal sealed class PlayVideoStep : GuideStepBase
{
///
/// 视频路径
///
private readonly string videoPath;
public PlayVideoStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
videoPath = cfg.GuideTypeParams[0];
}
protected override async void DoGuide()
{
await UI_PlayVideoController.Open(videoPath);
}
}
///
/// 第一次进入主界面
///
internal sealed class EnterMainStep : GuideStepBase
{
public EnterMainStep(DataGuideCfg cfg) : base(cfg)
{
}
protected override void DoGuide()
{
GameStateManager.Instance.ChangeState(new GameStateMainScene());
}
}
///
/// 显示引导提示
///
internal sealed class ShowGuideTipStep : GuideStepBase
{
///
/// 引导提示配置id
///
private readonly int guideTipCfgId;
public ShowGuideTipStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
}
protected override async void DoGuide()
{
await UI_GuideTipController.Open(guideTipCfgId);
}
}
///
/// 进入关卡
///
internal sealed class EnterLevelStep : GuideStepBase
{
///
/// 关卡id
///
private readonly int levelId;
public EnterLevelStep(DataGuideCfg cfg) : base(cfg)
{
if (Cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (int.TryParse(Cfg.GuideTypeParams[0], out int id))
levelId = id;
}
protected override async void DoGuide()
{
await UI_GuideController.Open();
LevelManager.Instance.TryEnterLevel(levelId);
}
}
///
/// 关卡上阵
///
internal sealed class LevelEmbattleStep : GuideStepBase
{
public LevelEmbattleStep(DataGuideCfg cfg) : base(cfg)
{
}
protected override void DoGuide()
{
}
}
///
/// 教学战斗移动
///
internal sealed class TeachFightMoveStep : GuideStepBase
{
///
/// 引导提示配置id
///
private readonly int guideTipCfgId;
public TeachFightMoveStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
}
protected override async void DoGuide()
{
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
}
}
///
/// 教学战斗攻击
///
internal sealed class TeachFightAttackStep : GuideStepBase
{
///
/// 引导提示配置id
///
private readonly int guideTipCfgId;
public TeachFightAttackStep(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
}
protected override async void DoGuide()
{
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
}
}
///
/// 教学士气与压制
///
internal sealed class TeachMoraleAndRepression : GuideStepBase
{
///
/// 引导提示配置id
///
private readonly int guideTipCfgId;
public TeachMoraleAndRepression(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
}
protected override async void DoGuide()
{
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
}
}
///
/// 教学使用技能
///
internal sealed class TeachUseSkill : GuideStepBase
{
///
/// 引导提示配置id
///
private readonly int guideTipCfgId;
public TeachUseSkill(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
}
protected override async void DoGuide()
{
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
}
}
///
/// 教学战斗中上阵
///
internal sealed class TeachFightEmbattle : GuideStepBase
{
///
/// 引导提示配置id
///
private readonly int guideTipCfgId;
public TeachFightEmbattle(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (int.TryParse(cfg.GuideTypeParams[0], out int id))
guideTipCfgId = id;
}
protected override async void DoGuide()
{
LevelManager.Instance.CurrentLevel.SetPause(true);
await UI_GuideTipController.Open(guideTipCfgId);
}
}
///
/// 等待关卡结束
///
internal sealed class WaitLevelComplete : GuideStepBase
{
private readonly bool isContinue;
public WaitLevelComplete(DataGuideCfg cfg) : base(cfg)
{
if (cfg.GuideTypeParams.Length <= 0)
throw new Exception($"引导类型:{Cfg.GuideStepType},参数错误");
if (bool.TryParse(cfg.GuideTypeParams[0], out bool isContinue))
this.isContinue = isContinue;
}
protected override void DoGuide()
{
LevelManager.Instance.ExitLevelChangeMainFunc = () => { return isContinue; };
}
}
}