using System;
using Cysharp.Threading.Tasks;
using Framework;
using PhxhSDK;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine.Serialization;
using Object = System.Object;
public abstract class UIWindow : MonoBehaviour
{
private const string DEFAULT_SHOW_ANIM = "show";
private const string DEFAULT_HIDE_ANIM = "hide";
private string mWindowName;
private ScreenOrientation _lastOrientation;
private Vector2 _offsets; //x,y代表左右的偏移量
// 是否播放默认的打开对话框的声音
public bool isPlayDefaultOpenAudio = true;
// 是否播放默认的关闭对话框的声音
public bool isPlayDefaultCloseAudio = true;
public string WindowName
{
set { mWindowName = value; }
get { return mWindowName; }
}
[HideInInspector]
public UIWindowLayer uiWindowLayer;
[HideInInspector]
private bool isOpen = false;
void Awake()
{
OnInit();
}
protected void OnStart()
{
_lastOrientation = Screen.orientation;
InitScreenUIOffset();
UpdateScreenAdaption();
}
protected void OnUpdate()
{
if (_lastOrientation != Screen.orientation)
{
//Debug.Log("Screen orientation has changed!");
// Add your orientation-specific actions here
// Update the last orientation for the next frame
_lastOrientation = Screen.orientation;
UpdateScreenAdaption();
//左右分别找到指定节点移动,当前的方案
//刘海屏适配
}
}
///
/// 屏幕适配,目前方案是左右固定名称的节点下的各个物体需要适配,其他的不管
///
protected void UpdateScreenAdaption()
{
var goLeft = transform.Find("UI_LiuHaiLeft")?.gameObject;
var goRight = transform.Find("UI_LiuHaiRight")?.gameObject;
if (goLeft)
{
var rectTrans = goLeft.GetComponent();
var originPos = rectTrans.anchoredPosition;
rectTrans.anchoredPosition = new Vector2(_offsets.x, originPos.y);
}
if (goRight)
{
var rectTrans = goRight.GetComponent();
var originPos = rectTrans.anchoredPosition;
rectTrans.anchoredPosition = new Vector2(_offsets.y, originPos.y);
}
}
protected void SetScreenOffsets(Vector2 offset)
{
_offsets = offset;
}
protected void InitScreenUIOffset()
{
var offset = DeviceHelper.GetWidthOffset();
var goLeft = transform.Find("UI_LiuHaiLeft")?.gameObject;
if (goLeft)
{
var rectTrans = goLeft.GetComponent();
var originPos = rectTrans.anchoredPosition;
SetScreenOffsets(new Vector2(originPos.x + offset.x, 0));
}
GameObject goRight = transform.Find("UI_LiuHaiRight")?.gameObject;
if (goRight)
{
var rectTrans = goRight.GetComponent();
var originPos = rectTrans.anchoredPosition;
SetScreenOffsets(new Vector2(_offsets.x, originPos.x - offset.y));
}
}
public void OpenWindow(object data)
{
Show(data);
if (isPlayDefaultOpenAudio)
{
//AudioManager3.Instance.PlaySound("");
}
}
public void CloseWindow(UIWindowCloseType closeType = UIWindowCloseType.HideAndDestroy)
{
if (isPlayDefaultCloseAudio && isOpen)
{
//AudioManager3.Instance.PlaySound("");
}
if (closeType == UIWindowCloseType.HideAndDestroy)
{
Close();
Destroy();
UIManager.Instance.RemoveWindow(mWindowName);
}
else if(closeType == UIWindowCloseType.OnlyHide)
{
Hide();
}
else
{
Hide();
if (closeType == UIWindowCloseType.HideAndPush)
{
UIManager.Instance.PushWindow(this);
}
}
}
public virtual async UniTask OnBack(object data = null)
{
var window = UIManager.Instance.PopWindow();
if (!window)
{
CloseWindow(UIWindowCloseType.HideAndDestroy);
return true;
}
await UIManager.AnimSwitchWindow(this, UIWindowCloseType.HideAndDestroy, window, data);
return true;
}
public void ReloadWindow()
{
if (isOpen)
{
OnShow();
OnReloadWindow();
return;
}
Show(null);
OnReloadWindow();
}
public void ReloadWindow(object data)
{
if (isOpen)
{
OnShow();
OnReloadWindow(data);
return;
}
Show(data);
OnReloadWindow(data);
}
public bool IsOpen()
{
return isOpen;
}
private void Show(object data)
{
var toTrue = (isOpen == false);
isOpen = true;
if (gameObject == null)
{
DebugUtil.Log("UI已被销毁:{0}", WindowName);
}
else
{
gameObject.SetActive(true);
}
if (toTrue)
{
OnOpenWindow(data);
}
}
private void ShowAgain()
{
gameObject.SetActive(true);
OnShow();
}
private void Hide(bool isOnlyHide = false)
{
gameObject.SetActive(false);
OnHide();
}
private void Close()
{
if (isOpen)
{
isOpen = false;
OnCloseWindow();
}
}
private void Destroy()
{
if (isOpen)
{
OnCloseWindow();
}
isOpen = false;
Destroy(gameObject);
AssetManager.Instance.Unload(string.Format(UIManager.UI_PREFAB_PATH, mWindowName));
}
///
/// 打开界面时调用
///
///
protected virtual void OnOpenWindow(object data) { }
//protected virtual void OnOpenWindow() { }
///
/// 关闭界面时调用
///
protected virtual void OnCloseWindow() { }
///
/// 隐藏界面时调用
///
protected virtual void OnHide()
{
}
///
/// 重新展示界面时调用
///
protected virtual void OnShow()
{
}
///
/// 重新加载界面时调用
///
protected virtual void OnReloadWindow(object data) { }
protected virtual void OnReloadWindow() { }
///
/// 私有Awake方法,会在基类Awake执行后调用
///
public abstract void OnInit();
public GameObject BindButton(string target, Action action, bool playAudio = true)
{
GameObject obj = transform.Find(target)?.gameObject;
if (obj != null)
{
Button button = obj.GetComponent