using System; namespace Gameplay.Skill { [Serializable] public class SkillLogicActionData { public int id; public int subId; public float floatParam1; public float triggerTime; public int actionType; public static string GetActionName(int actionType) { if (ESkillActionTypeString.DATA_MAP.TryGetValue(actionType, out var name)) { return name; } return "暂未处理的类型:" + actionType; } } }