using Framework; namespace Gameplay.Character.Utils { public static class CharacterDataHelper { public static int GetCharacterSkillId(CharacterDataInfo characterInfo) { var skillLevelInfo = TableManager.Instance.Tables.CharacterSkillLevel.Get(characterInfo.Cfg.RoleID, (int)characterInfo.UltraSkillLevel); var skillGroupId = skillLevelInfo.SkillGroupId; var breakLevel = characterInfo.AwakeLevel; var skillReferInfo = TableManager.Instance.Tables.SkillReferConfig.Get(skillGroupId); var breakLevelIndex = (int)breakLevel; var skillId = skillReferInfo.SkillIds[^1]; if (breakLevelIndex < 0 || breakLevelIndex >= skillReferInfo.SkillIds.Count) { DebugUtil.LogError("技能组ID:{0} 突破等级:{1} 无法找到对应的技能ID" , skillGroupId, breakLevel); } else { skillId = skillReferInfo.SkillIds[breakLevelIndex]; } return skillId; } } }