using Framework; using Gameplay.Net; using Framework.Condition; /// /// 是否拥有某个角色 /// public class ConditionCharacter : ICondition { public EventManager.EventName SignalName => EventManager.EventName.GetNewCharacter; public bool Check(cfg.DataCondition cfgData) { var id = cfgData.Param1; var character = CharacterDataInfoManager.Instance.GetCharacterInfo((uint)id); return character != null; } }