using Framework; using Gameplay.Level; using Framework.Condition; /// /// 关卡是否通关 /// public class ConditionLevelPass : ICondition { public EventManager.EventName SignalName => EventManager.EventName.LevelInfoChanged; public bool Check(cfg.DataCondition cfgData) { var id = cfgData.Param1; var levelInfo = LevelManager.Instance.GetLevelInfoByID(id); return levelInfo != null && levelInfo.HasPass; } }