using System.Collections.Generic; using Gameplay.Level; using UnityEngine; namespace Gameplay.Area.BoardView { public class BoardViewData { public TGS.Territory tgsTerritory; public GameObject borderObj; public List cellIndexList = new List(); public void Destroy() { var tgsMap = LevelManager.Instance.CurrentLevel.Map.TerrainGridSystem; var tIndex = tgsMap.TerritoryGetIndex(tgsTerritory); tgsMap.TerritoryDestroy(tIndex); Object.Destroy(borderObj); } } }