using Gameplay.Unit.Data; using UnityEngine; namespace Gameplay.Buff { public class BuffBulletDamage6 : BaseBuff { protected override void _OnTrigger() { base._OnTrigger(); // 对指定敌人投掷单手斧造成A的士气压制,若目标为人形单位额外造成B%+C点波拉攻击力的伤害 var paramA = _TryGetFloatParam(0); var paramB = _TryGetFloatParam(1); var paramC = _TryGetFloatParam(2); var sender = creator; var damageMorale = Mathf.RoundToInt(paramA); owner.TakeMoraleDamage(damageMorale, sender); if (owner.gameunitType == EGameUnitType.Character) { var finalDamage = Mathf.FloorToInt((paramC + paramB * sender.fightData.attack)); owner.TakeNormalDamage(finalDamage, sender, false); } } } }