using System.Collections; using System.Collections.Generic; using cfg.LevelCfg; using UnityEngine; public class ChapterInfo { private DataChapter _config; private List _levelList = new(); public int ID => _config.Id; public int GroupID => _config.GroupID; public LevelType LevelType => _config.Type; public int[] StarList => _config.StarList; public int[] Rewards => _config.Rewards; public ChapterInfo(DataChapter config) { _config = config; } public void AddLevel(LevelInfo levelInfo) { if (!_levelList.Contains(levelInfo)) { _levelList.Add(levelInfo); } else { DebugUtil.LogError($"cant add level,level id:{levelInfo.ID}"); } } }