//using CriWare.Assets; using UnityEngine; using UnityEngine.SceneManagement; namespace Gameplay.FakeFight { public class CmpFakeFightScene : MonoBehaviour { public int m_TimeLineId; public int m_SkillId; public int m_RoleId; public Vector3 targetPos; //public CriAtomAcbAsset acbAsset; public AudioSource CriSource { get { var audioPlayer = GameObject.Find("AudioPlayer"); if (audioPlayer) { var criSource = audioPlayer.GetComponent(); if(!criSource) criSource = audioPlayer.AddComponent(); criSource.playOnAwake = false; return criSource; } return null; } } private const string Skill_ACB_Path = "Assets/AudioCPK/CueSheet_Sound.acb"; public void ForceInit(int skillId, int timelineId) { m_TimeLineId = timelineId; m_SkillId = skillId; } } }