namespace Gameplay.Skill { using cfg.SkillCfg; public class SkillRuntimeData { /// /// 配置表数据 /// public readonly DataSkill configData; /// /// editor内的逻辑数据 /// public SkillLogicData logicData; public float remainCDTime { get { // DebugUtil.LogError("[代码滞后] remainCDTime 该方法已弃用,请更新调用代码"); return 0f; } } public SkillRuntimeData(DataSkill configData) { this.configData = configData; } } }