using Gameplay.Skill; namespace Gameplay.Buff { public class BuffReduceSkillCd : BaseBuff { protected override void _OnTrigger() { base._OnTrigger(); var reduceValue = _TryGetFloatParam(0); var skillManager = SkillManager.instance.GetUnitSkillManager(owner); if (skillManager == null) { return; } skillManager.ReduceSkillCd(reduceValue); } } }