32 lines
815 B
C#
32 lines
815 B
C#
using UnityEngine;
|
|
|
|
public class InformationShower : MonoBehaviour
|
|
{
|
|
#if DEVELOPMENT_BUILD || DEBUG
|
|
[SerializeField]
|
|
private float _fpsRefreshTime = 0.1f;
|
|
private float _tickTime;
|
|
private int _tickFrameCount;
|
|
private int _frameRate;
|
|
private GUIStyle _labelStyle;
|
|
|
|
void Update()
|
|
{
|
|
_tickTime += Time.deltaTime;
|
|
_tickFrameCount++;
|
|
if (_tickTime >= _fpsRefreshTime)
|
|
{
|
|
_frameRate = Mathf.RoundToInt(1f / (_tickTime / _tickFrameCount));
|
|
_tickTime = 0f;
|
|
_tickFrameCount = 0;
|
|
}
|
|
}
|
|
|
|
private void OnGUI()
|
|
{
|
|
_labelStyle ??= GUI.skin.label;
|
|
_labelStyle.fontSize = 60;
|
|
GUI.Label(new Rect(Screen.width / 2f - 100f, 20f, 300f, 200f), $"FPS:{_frameRate}", _labelStyle);
|
|
}
|
|
#endif
|
|
} |