NLDClient-yudde/ProjectNLD/Assets/Code/Shaders/Character
Vinny f0219ca8b8 修改地图renderqueue 排列在opaque的第一位 2026-01-26 17:48:57 +08:00
..
NLD_Charactor.shader FadeAlphaController.cs 2025-12-12 17:25:08 +08:00
NLD_Charactor.shader.meta
NLD_Charactor_Dead.shader 【shader】增加阴影渐变 2026-01-12 11:18:17 +08:00
NLD_Charactor_Dead.shader.meta
NLD_Charactor_Display.shader FadeAlphaController.cs 2025-12-12 17:25:08 +08:00
NLD_Charactor_Display.shader.meta
NLD_Charactor_Eye.shader FadeAlphaController.cs 2025-12-12 17:25:08 +08:00
NLD_Charactor_Eye.shader.meta
NLD_Charactor_Eyebows.shader FadeAlphaController.cs 2025-12-12 17:25:08 +08:00
NLD_Charactor_Eyebows.shader.meta
NLD_Charactor_Face.shader FadeAlphaController.cs 2025-12-12 17:25:08 +08:00
NLD_Charactor_Face.shader.meta
NLD_Charactor_Head.shader
NLD_Charactor_Head.shader.meta
NLD_Charactor_Head_NORecvShadow.shader
NLD_Charactor_Head_NORecvShadow.shader.meta
NLD_Charactor_InFight.shader
NLD_Charactor_InFight.shader.meta
NLD_Charactor_InFight_TouShi.shader Ref1 -> Ref2 2025-11-27 16:13:05 +08:00
NLD_Charactor_InFight_TouShi.shader.meta
NLD_Charactor_Lambert.shader
NLD_Charactor_Lambert.shader.meta
NLD_Charactor_Lambert_NoOutline.shader
NLD_Charactor_Lambert_NoOutline.shader.meta
NLD_Charactor_Lambert_NoShadow.shader
NLD_Charactor_Lambert_NoShadow.shader.meta
NLD_Charactor_NoOutline.shader
NLD_Charactor_NoOutline.shader.meta
NLD_Charactor_NoRecvShadow.shader
NLD_Charactor_NoRecvShadow.shader.meta
NLD_Charactor_Old.shader
NLD_Charactor_Old.shader.meta
NLD_Charactor_Simple.shader
NLD_Charactor_Simple.shader.meta
NLD_Charactor_TouShi.shader Ref1 -> Ref2 2025-11-27 16:13:05 +08:00
NLD_Charactor_TouShi.shader.meta 提交render obejct 透视 2025-11-26 15:03:24 +08:00
NLD_Charactor_Transparent.shader
NLD_Charactor_Transparent.shader.meta
NLD_Scene_Lambert.shader Scene Lambert 新增渐变 2026-01-22 16:36:33 +08:00
NLD_Scene_Lambert.shader.meta
NLD_Scene_Lambert_DoubleSide.shader Scene Lambert 新增渐变 2026-01-22 16:36:33 +08:00
NLD_Scene_Lambert_DoubleSide.shader.meta
NLD_Scene_Lightmap.shader 修改地图renderqueue 排列在opaque的第一位 2026-01-26 17:48:57 +08:00
NLD_Scene_Lightmap.shader.meta
NLD_Scene_Lightmap_DoubleSide.shader 修改地图renderqueue 排列在opaque的第一位 2026-01-26 17:48:57 +08:00
NLD_Scene_Lightmap_DoubleSide.shader.meta
NLD_Scene_Lightmap_Ground.shader 修改地图renderqueue 排列在opaque的第一位 2026-01-26 17:48:57 +08:00
NLD_Scene_Lightmap_Ground.shader.meta
NLD_Test.shader
NLD_Test.shader.meta
NLD_Vehicle.shader 模型阴影棋盘格渐变 阴影参数小于0.1 或者大于0.99的时候会直接放弃渐变计算 2026-01-16 19:04:50 +08:00
NLD_Vehicle.shader.meta