| .. |
|
NLD_Charactor.shader
|
FadeAlphaController.cs
|
2025-12-12 17:25:08 +08:00 |
|
NLD_Charactor.shader.meta
|
…
|
|
|
NLD_Charactor_Dead.shader
|
【shader】增加阴影渐变
|
2026-01-12 11:18:17 +08:00 |
|
NLD_Charactor_Dead.shader.meta
|
…
|
|
|
NLD_Charactor_Display.shader
|
FadeAlphaController.cs
|
2025-12-12 17:25:08 +08:00 |
|
NLD_Charactor_Display.shader.meta
|
…
|
|
|
NLD_Charactor_Eye.shader
|
FadeAlphaController.cs
|
2025-12-12 17:25:08 +08:00 |
|
NLD_Charactor_Eye.shader.meta
|
…
|
|
|
NLD_Charactor_Eyebows.shader
|
FadeAlphaController.cs
|
2025-12-12 17:25:08 +08:00 |
|
NLD_Charactor_Eyebows.shader.meta
|
…
|
|
|
NLD_Charactor_Face.shader
|
FadeAlphaController.cs
|
2025-12-12 17:25:08 +08:00 |
|
NLD_Charactor_Face.shader.meta
|
…
|
|
|
NLD_Charactor_Head.shader
|
…
|
|
|
NLD_Charactor_Head.shader.meta
|
…
|
|
|
NLD_Charactor_Head_NORecvShadow.shader
|
…
|
|
|
NLD_Charactor_Head_NORecvShadow.shader.meta
|
…
|
|
|
NLD_Charactor_InFight.shader
|
…
|
|
|
NLD_Charactor_InFight.shader.meta
|
…
|
|
|
NLD_Charactor_InFight_TouShi.shader
|
Ref1 -> Ref2
|
2025-11-27 16:13:05 +08:00 |
|
NLD_Charactor_InFight_TouShi.shader.meta
|
…
|
|
|
NLD_Charactor_Lambert.shader
|
…
|
|
|
NLD_Charactor_Lambert.shader.meta
|
…
|
|
|
NLD_Charactor_Lambert_NoOutline.shader
|
…
|
|
|
NLD_Charactor_Lambert_NoOutline.shader.meta
|
…
|
|
|
NLD_Charactor_Lambert_NoShadow.shader
|
…
|
|
|
NLD_Charactor_Lambert_NoShadow.shader.meta
|
…
|
|
|
NLD_Charactor_NoOutline.shader
|
…
|
|
|
NLD_Charactor_NoOutline.shader.meta
|
…
|
|
|
NLD_Charactor_NoRecvShadow.shader
|
…
|
|
|
NLD_Charactor_NoRecvShadow.shader.meta
|
…
|
|
|
NLD_Charactor_Old.shader
|
…
|
|
|
NLD_Charactor_Old.shader.meta
|
…
|
|
|
NLD_Charactor_Simple.shader
|
…
|
|
|
NLD_Charactor_Simple.shader.meta
|
…
|
|
|
NLD_Charactor_TouShi.shader
|
Ref1 -> Ref2
|
2025-11-27 16:13:05 +08:00 |
|
NLD_Charactor_TouShi.shader.meta
|
提交render obejct 透视
|
2025-11-26 15:03:24 +08:00 |
|
NLD_Charactor_Transparent.shader
|
…
|
|
|
NLD_Charactor_Transparent.shader.meta
|
…
|
|
|
NLD_Scene_Lambert.shader
|
Scene Lambert 新增渐变
|
2026-01-22 16:36:33 +08:00 |
|
NLD_Scene_Lambert.shader.meta
|
…
|
|
|
NLD_Scene_Lambert_DoubleSide.shader
|
Scene Lambert 新增渐变
|
2026-01-22 16:36:33 +08:00 |
|
NLD_Scene_Lambert_DoubleSide.shader.meta
|
…
|
|
|
NLD_Scene_Lightmap.shader
|
修改地图renderqueue 排列在opaque的第一位
|
2026-01-26 17:48:57 +08:00 |
|
NLD_Scene_Lightmap.shader.meta
|
…
|
|
|
NLD_Scene_Lightmap_DoubleSide.shader
|
修改地图renderqueue 排列在opaque的第一位
|
2026-01-26 17:48:57 +08:00 |
|
NLD_Scene_Lightmap_DoubleSide.shader.meta
|
…
|
|
|
NLD_Scene_Lightmap_Ground.shader
|
修改地图renderqueue 排列在opaque的第一位
|
2026-01-26 17:48:57 +08:00 |
|
NLD_Scene_Lightmap_Ground.shader.meta
|
…
|
|
|
NLD_Test.shader
|
…
|
|
|
NLD_Test.shader.meta
|
…
|
|
|
NLD_Vehicle.shader
|
模型阴影棋盘格渐变 阴影参数小于0.1 或者大于0.99的时候会直接放弃渐变计算
|
2026-01-16 19:04:50 +08:00 |
|
NLD_Vehicle.shader.meta
|
…
|
|