NLDClient-yudde/ProjectNLD/Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Lightmap-BumpSpec.shader

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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
Shader "Legacy Shaders/Lightmapped/Bumped Specular" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1)
[PowerSlider(5.0)] _Shininess ("Shininess", Range (0.01, 1)) = 0.078125
_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
_BumpMap ("Normalmap", 2D) = "bump" {}
_LightMap ("Lightmap (RGB)", 2D) = "lightmap" { LightmapMode }
}
FallBack "Legacy Shaders/Lightmapped/Bumped Diffuse"
}