29 lines
714 B
C#
29 lines
714 B
C#
using System;
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using AssetDelete.Data;
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using UnityEditor;
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namespace AssetDelete
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{
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public class AssetDeleteWindow : EditorWindow
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{
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public static void ShowWindow()
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{
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AssetDeleteWindow window = GetWindow<AssetDeleteWindow>("资源删除");
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window.minSize = new UnityEngine.Vector2(400, 300);
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window.Show();
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}
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private BaseAssetDelete _assetDelete;
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private EDeleteAssetType _selectType = EDeleteAssetType.Character;
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private void OnGUI()
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{
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if (_assetDelete == null)
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{
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_assetDelete = AssetDeleteFactory.CreateAssetDelete(_selectType);
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}
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}
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}
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}
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