17 lines
544 B
C#
17 lines
544 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public class SceneBrushBuilding : SceneBrush
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{
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public override EBrushType brushType => EBrushType.Building;
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public override string RootName => "Buildings";
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protected override bool OnPrefabRepeat(ref GameObject k_prefab,SceneBrush savedBrush)
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{
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Debug.LogError($"当前建筑已经绑定过笔刷,请使用该笔刷: 笔刷名字:{savedBrush.name} 笔刷备注:{savedBrush.remarkName}");
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return false;
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}
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} |