NLDClient-yudde/ProjectNLD/Assets/Editor/Scene/SceneBrush/SceneBrushBuilding.cs

17 lines
544 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class SceneBrushBuilding : SceneBrush
{
public override EBrushType brushType => EBrushType.Building;
public override string RootName => "Buildings";
protected override bool OnPrefabRepeat(ref GameObject k_prefab,SceneBrush savedBrush)
{
Debug.LogError($"当前建筑已经绑定过笔刷,请使用该笔刷: 笔刷名字:{savedBrush.name} 笔刷备注:{savedBrush.remarkName}");
return false;
}
}