NLDClient-yudde/ProjectNLD/Assets/Editor/ShaderEditors/Data/CustomShaderProperty.cs

31 lines
1.5 KiB
C#

namespace ShaderEditors.Data
{
public static class CustomShaderProperty
{
public static readonly string SpecularWorkflowMode = "_WorkflowMode";
public static readonly string SurfaceType = "_Surface";
public static readonly string BlendMode = "_Blend";
public static readonly string AlphaClip = "_AlphaClip";
public static readonly string AlphaToMask = "_AlphaToMask";
public static readonly string SrcBlend = "_SrcBlend";
public static readonly string DstBlend = "_DstBlend";
public static readonly string SrcBlendAlpha = "_SrcBlendAlpha";
public static readonly string DstBlendAlpha = "_DstBlendAlpha";
public static readonly string BlendModePreserveSpecular = "_BlendModePreserveSpecular";
public static readonly string ZWrite = "_ZWrite";
public static readonly string CullMode = "_Cull";
public static readonly string CastShadows = "_CastShadows";
public static readonly string ReceiveShadows = "_ReceiveShadows";
public static readonly string QueueOffset = "_QueueOffset";
// for ShaderGraph shaders only
public static readonly string ZTest = "_ZTest";
public static readonly string ZWriteControl = "_ZWriteControl";
public static readonly string QueueControl = "_QueueControl";
// Global Illumination requires some properties to be named specifically:
public static readonly string EmissionMap = "_EmissionMap";
public static readonly string EmissionColor = "_EmissionColor";
}
}