NLDClient-yudde/ProjectNLD/Assets/Editor/SkillEditor/Handlers/SpecialEmitBullet01.cs

30 lines
828 B
C#

using cfg.SkillCfg;
using UnityEditor;
namespace SkillEditor
{
public class SpecialEmitBullet01 : EmitBulletHandler
{
public SpecialEmitBullet01(DataSkill skillConfig) : base(skillConfig)
{
}
public override void HandleAction(SkillActionClip clip)
{
if (clip == null)
{
ShowErrorMessage("无效的技能逻辑");
return;
}
EditorGUILayout.HelpBox("给 94 的专用逻辑, 发射子弹", MessageType.Warning);
DrawWarningLabel("如果没有想要的子弹,需要先去Bullet表中进行配置");
DrawWarningLabel("id改为提前预先配置,然后通过index进行索引");
DrawBulletInfo(clip, _skillConfig);
}
}
}