30 lines
828 B
C#
30 lines
828 B
C#
using cfg.SkillCfg;
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using UnityEditor;
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namespace SkillEditor
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{
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public class SpecialEmitBullet01 : EmitBulletHandler
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{
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public SpecialEmitBullet01(DataSkill skillConfig) : base(skillConfig)
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{
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}
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public override void HandleAction(SkillActionClip clip)
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{
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if (clip == null)
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{
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ShowErrorMessage("无效的技能逻辑");
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return;
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}
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EditorGUILayout.HelpBox("给 94 的专用逻辑, 发射子弹", MessageType.Warning);
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DrawWarningLabel("如果没有想要的子弹,需要先去Bullet表中进行配置");
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DrawWarningLabel("id改为提前预先配置,然后通过index进行索引");
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DrawBulletInfo(clip, _skillConfig);
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}
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}
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}
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