NLDClient-yudde/ProjectNLD/Assets/Plugins/RuntimeInspector/Scripts/RuntimeEditor.cs

21 lines
334 B
C#

namespace RuntimeInspectorNamespace
{
using UnityEngine;
public class RuntimeEditor : MonoBehaviour
{
private void Awake()
{
DontDestroyOnLoad(gameObject);
}
public void OnClickClose()
{
gameObject.SetActive(false);
}
}
}