21 lines
651 B
C#
Executable File
21 lines
651 B
C#
Executable File
using UnityEngine;
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using System.Collections.Generic;
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namespace BehaviorDesigner.Runtime.Tasks
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{
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public class UnknownTask : Task
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{
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[HideInInspector]
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public string JSONSerialization;
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[HideInInspector]
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public List<int> fieldNameHash = new List<int>();
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[HideInInspector]
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public List<int> startIndex = new List<int>();
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[HideInInspector]
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public List<int> dataPosition = new List<int>();
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[HideInInspector]
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public List<Object> unityObjects = new List<Object>();
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[HideInInspector]
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public List<byte> byteData = new List<byte>();
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}
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} |