NLDClient-yudde/ProjectNLD/Assets/ThirdParty/TerrainGridSystem/Resources/Shaders/NormalsCopy.shader

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Shader "Terrain Grid System/NormalsCopy" {
Properties {
}
SubShader {
CGINCLUDE
#include "UnityCG.cginc"
struct v2f {
float4 pos : SV_POSITION;
float3 norm : TEXCOORD0;
};
v2f vert( appdata_base v ) {
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.norm = UnityObjectToWorldNormal(v.normal);
return o;
}
float4 frag(v2f i) : SV_Target {
return float4(i.norm * 0.5 + 0.5, 1.0);
}
ENDCG
Pass { // Depth snapshot
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
Fallback Off
}