Shader "Terrain Grid System/Unlit Line" {
Properties {
_MainTex ("Texture", 2D) = "black" {}
_Color ("Color", Color) = (1,1,1)
}
SubShader {
Color [_Color]
Tags {
"Queue"="Geometry+208"
"RenderType"="Opaque"
Offset -3, -3
ZWrite Off
Pass {