71 lines
1.5 KiB
Plaintext
71 lines
1.5 KiB
Plaintext
Shader "Terrain Grid System/Unlit Surface Texture Ground" {
|
|
|
|
Properties {
|
|
_Color ("Color", Color) = (1,1,1)
|
|
_MainTex ("Texture", 2D) = "black"
|
|
_Offset ("Depth Offset", Int) = -1
|
|
_ZWrite("ZWrite", Int) = 0
|
|
_SrcBlend("Src Blend", Int) = 5
|
|
_DstBlend("Dst Blend", Int) = 10
|
|
_StencilComp("Stencil Comp", Int) = 8
|
|
_StencilRef("Stencil Ref", Int) = 8
|
|
_StencilOp("Stencil Op", Int) = 0
|
|
}
|
|
|
|
SubShader {
|
|
Tags {
|
|
"Queue"="Geometry+101"
|
|
"RenderType"="Opaque"
|
|
}
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZWrite [_ZWrite]
|
|
Offset [_Offset], [_Offset]
|
|
Stencil {
|
|
Ref [_StencilRef]
|
|
Comp [_StencilComp]
|
|
Pass [_StencilOp]
|
|
ReadMask [_StencilRef]
|
|
WriteMask [_StencilRef]
|
|
}
|
|
Pass {
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
|
|
sampler2D _MainTex;
|
|
fixed4 _Color;
|
|
|
|
struct AppData {
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f {
|
|
float4 pos : SV_POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
//Vertex shader
|
|
v2f vert(AppData v) {
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : SV_Target {
|
|
fixed4 color = tex2D(_MainTex, i.uv);
|
|
return color * _Color;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
} |