106 lines
2.8 KiB
C#
106 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Cysharp.Threading.Tasks;
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using Framework;
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using Framework.Wrapper;
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using Gameplay;
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using Gameplay.Area;
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using Gameplay.Character;
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using Gameplay.Level;
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using Gameplay.SubSystems;
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using PhxhSDK;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement;
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using CharacterInfo = Gameplay.Net.CharacterInfo;
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using Constants = Framework.Constants;
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using Object = UnityEngine.Object;
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public partial class SROptions
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{
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private List<Material> _testMatList = new();
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[Category("Test")]
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public void TestMonoScriptReferenceStart()
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{
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var path =
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"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
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var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
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_testMatList.Add(mat);
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Debug.LogError($"test reference:{_testMatList[0].name}");
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}
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[Category("Test")]
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public void TestMonoScriptReferenceEnd()
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{
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var path =
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"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
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Addressables.Release(_testMatList[0]);
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Debug.LogError($"test reference:{_testMatList[0].name}");
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}
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private TestUnityObjectReference TestUnityObjectReference
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{
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get
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{
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var result = Object.FindObjectOfType<TestUnityObjectReference>();
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if (result == null)
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{
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var go = new GameObject("test");
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result = go.AddComponent<TestUnityObjectReference>();
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}
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return result;
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}
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}
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[Category("Test")]
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public void TestUnityObjectReferenceStart()
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{
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TestUnityObjectReference.Test();
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}
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[Category("Test")]
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public void TestUnityObjectReferenceEnd()
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{
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TestUnityObjectReference.TestEnd();
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}
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[Category("Test")]
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public void TestUnityObjectSerializableReferenceStart()
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{
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TestUnityObjectReference.TestSerializable();
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}
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[Category("Test")]
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public void TestUnityObjectSerializableReferenceEnd()
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{
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TestUnityObjectReference.TestSerializableEnd();
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}
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[Category("Test")]
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public void TestSingleUnityObjectReferenceStart()
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{
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TestUnityObjectReference.TestSingleStart();
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}
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[Category("Test")]
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public void TestSingleUnityObjectReferenceEnd()
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{
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TestUnityObjectReference.TestSingleEnd();
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}
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[Category("Test")]
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public void TestSingleSerializableUnityObjectReferenceStart()
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{
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TestUnityObjectReference.TestSingleSerializableStart();
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}
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[Category("Test")]
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public void TestSingleSerializableUnityObjectReferenceEnd()
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{
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TestUnityObjectReference.TestSingleSerializableEnd();
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}
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} |