NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/TestUnityObjectReference.cs

82 lines
3.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
public class TestUnityObjectReference : MonoBehaviour
{
private Material _testMat;
public Material serializableTestMat;
private List<Material> _testMatList = new();
public List<Material> serializableTestMatList = new();
public void Test()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
_testMatList.Add(mat);
Debug.LogError($"Test:{_testMatList[0].name}");
}
public void TestEnd()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
Addressables.Release(_testMatList[0]);
Debug.LogError($"TestEnd:{_testMatList[0].name}");
}
public void TestSerializable()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
serializableTestMatList.Add(mat);
Debug.LogError($"TestSerializable:{serializableTestMatList[0].name}");
}
public void TestSerializableEnd()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
Addressables.Release(serializableTestMatList[0]);
Debug.LogError($"TestSerializableEnd:{serializableTestMatList[0].name}");
}
public void TestSingleStart()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
_testMat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
Debug.LogError($"TestSingleStart:{_testMat.name}");
}
public void TestSingleEnd()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
Addressables.Release(_testMat);
Debug.LogError($"TestSingleEnd:{_testMat.name}");
}
public void TestSingleSerializableStart()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
serializableTestMat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
Debug.LogError($"TestSingleSerializableStart:{serializableTestMat.name}");
}
public void TestSingleSerializableEnd()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
Addressables.Release(serializableTestMat);
Debug.LogError($"TestSingleSerializableEnd:{serializableTestMat.name}");
}
}