57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using Framework;
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using Framework.Condition;
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using Gameplay.Level;
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using Gameplay.SubSystems;
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using PhxhSDK;
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using EventManager = Framework.EventManager;
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public class MyGame : Game
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{
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protected override void _RegisterSubSystems()
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{
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_Register<EventManager>();
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_Register<AudioManager>();
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_Register<StorageMgr>();
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_Register<GameplayInfoManager>();
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_Register<TableManager>();
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// add your subsystem or manager here
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_Register<CameraManager>();
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_Register<GameSceneManager>();
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_Register<UIManager>();
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_Register<AppManager>();
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_Register<LoadingExecutorManager>();
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_Register<Gameplay.Net.NetManager>();
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_Register<Gameplay.Net.AppConfig>();
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_Register<Gameplay.Net.Actor>();
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_Register<ConditionManager>();
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_Register<ConditionReactor>();
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_Register<RedPointManager>();
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_Register<CharacterDataInfoManager>();
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_Register<VehicleCultivateDataManager>();
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_Register<TeamEditManager>();
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_Register<GameReconnectMgr>();
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_Register<TaskManager>();
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// add your subsystem or manager here
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_Register<LevelManager>();
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_Register<GameStateManager>();
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_Register<MailSystem>();
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SDKManager.Instance.Init();
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}
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protected override void _OnAllSystemStarted()
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{
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GameStateManager.Instance.ChangeState(new GameStateStart());
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}
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private void _Register<T>() where T : class, new()
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{
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_subSystemManager.AddSubSystem<T>();
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}
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} |