33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Collections.Generic;
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using Framework;
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using Framework.Condition;
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using Gameplay.Net;
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/// <summary>
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/// 指挥官技能是否解锁
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/// </summary>
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public class ConditionPlayerSkillUpgradeLevel : ICondition
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{
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public EventManager.EventName SignalName => EventManager.EventName.CultivatePlayerSkillUpgrade;
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public bool Check(List<float> args)
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{
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if (args.Count < 1)
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throw new ConditionException($"{nameof(ConditionPlayerSkillUpgradeLevel)}条件(指挥官技能是否解锁),需要1个参数,当前只有{args.Count}个参数,参数1:需要的等级");
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int lv = (int)args[0];
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int sumlevel = Actor.Instance.PlayerSkill.GetSumLevel();
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return sumlevel >= lv;
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}
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public string[] GetArgLocalizations(List<float> args)
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{
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if (args.Count < 1)
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throw new ConditionException($"{nameof(ConditionPlayerSkillUpgradeLevel)}条件(指挥官技能是否解锁),需要1个参数,当前只有{args.Count}个参数,参数1:需要的等级");
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return new string[1] { ((int)args[0]).ToString() };
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}
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} |