243 lines
8.4 KiB
C#
243 lines
8.4 KiB
C#
using Framework;
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using Gameplay.Unit;
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using Gameplay.Level;
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using System.Collections.Generic;
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using static Gameplay.Level.LevelData;
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namespace Gameplay.AI
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{
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public static class AIUtils
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{
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private static List<GameUnit> inSightEnemies = new List<GameUnit>();
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private static Dictionary<GameUnit, int> inSightDistanceList = new Dictionary<GameUnit, int>();
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public static GameUnit FindNearestEnemyInSightDistance(GameUnit owner)
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{
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if (owner == null) return null;
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var map = LevelManager.Instance.CurrentLevel.Map;
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if (map == null) return null;
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inSightEnemies.Clear();
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inSightDistanceList.Clear();
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GameUnitManager.instance.characterManager.SearchEnemies(owner, inSightEnemies);
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var ownerCellIndex = owner.transData?.cellIndex;
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for (var i = 0; i < inSightEnemies.Count; i++)
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{
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var enemy = inSightEnemies[i];
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if (enemy == null)
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{
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continue;
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}
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var enemyCellIndex = enemy.transData?.cellIndex;
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if (!ownerCellIndex.HasValue || !enemyCellIndex.HasValue)
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{
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continue;
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}
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var distance = MapUtils.Distance(map, ownerCellIndex.Value, enemyCellIndex.Value);
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if (distance <= owner.fightData.findEnemyRange)
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{
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inSightDistanceList.Add(enemy, distance);
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}
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}
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if (inSightDistanceList.Count <= 0)
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{
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return null;
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}
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else
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{
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var minDistance = float.MaxValue;
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GameUnit nearestEnemy = null;
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foreach (var pair in inSightDistanceList)
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{
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if (minDistance > pair.Value)
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{
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minDistance = pair.Value;
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nearestEnemy = pair.Key;
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}
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}
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return nearestEnemy;
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}
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}
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private static List<GameUnit> enemies = new List<GameUnit>();
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private static List<GameUnit> inAttackEnemies = new List<GameUnit>();
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public static List<GameUnit> FindEnemiesInAttackDistance(GameUnit owner)
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{
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if (owner == null) return null;
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var map = LevelManager.Instance.CurrentLevel.Map;
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if (map == null) return null;
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enemies.Clear();
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inAttackEnemies.Clear();
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GameUnitManager.instance.characterManager.SearchEnemies(owner, enemies);
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var ownerCellIndex = owner.transData?.cellIndex;
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for (int i = 0; i < enemies.Count; i++)
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{
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var enemy = enemies[i];
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if (enemy == null || enemy.GetID() == owner.GetID())
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{
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continue;
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}
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var enemyCellIndex = enemy.transData?.cellIndex;
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if (!ownerCellIndex.HasValue || !enemyCellIndex.HasValue)
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{
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continue;
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}
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var distance = MapUtils.Distance(map, ownerCellIndex.Value, enemyCellIndex.Value);
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if (distance <= owner.fightData.attackDistance)
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{
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inAttackEnemies.Add(enemy);
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}
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}
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return inAttackEnemies;
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}
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private static List<GameUnit> allFriends = new List<GameUnit>();
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private static List<GameUnit> friendsInSight = new List<GameUnit>();
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public static List<GameUnit> FindFriendsInSightDistance(GameUnit owner)
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{
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if (owner == null) return null;
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var map = LevelManager.Instance.CurrentLevel.Map;
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if (map == null) return null;
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allFriends.Clear();
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friendsInSight.Clear();
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GameUnitManager.instance.characterManager.SearchFriends(owner, allFriends);
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var ownerCellIndex = owner.transData?.cellIndex;
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for (var i = 0; i < allFriends.Count; i++)
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{
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var friend = allFriends[i];
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if (friend == null || friend.GetID() == owner.GetID())
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{
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continue;
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}
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var friendCellIndex = friend.transData?.cellIndex;
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if (!ownerCellIndex.HasValue || !friendCellIndex.HasValue)
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{
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continue;
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}
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var distance = MapUtils.Distance(map, ownerCellIndex.Value, friendCellIndex.Value);
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if (distance <= owner.fightData.findEnemyRange)
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{
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friendsInSight.Add(friend);
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}
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}
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return friendsInSight;
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}
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public static GameUnit GetNearestGameUnit(GameUnit owner, GameUnit newUnit, GameUnit unit)
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{
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if (owner == null || newUnit == null || unit == null) return null;
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var map = LevelManager.Instance.CurrentLevel.Map;
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if (map == null) return null;
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var ownerCellIndex = owner.transData?.cellIndex;
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var unitCellIndex = unit.transData?.cellIndex;
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var newUnitCellIndex = newUnit.transData?.cellIndex;
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if (!ownerCellIndex.HasValue || !unitCellIndex.HasValue || !newUnitCellIndex.HasValue) return null;
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var distance = MapUtils.Distance(map, ownerCellIndex.Value, unitCellIndex.Value);
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var newDistance = MapUtils.Distance(map, ownerCellIndex.Value, newUnitCellIndex.Value);
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return distance <= newDistance ? unit : newUnit;
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}
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private static Dictionary<int, int> patrolDistanceList = new Dictionary<int, int>();
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public static int FindNearestPointInPatrolInfo(GameUnit owner, List<PatrolInfo> patrolInfos)
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{
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if (owner == null) return Constants.INVALID_ID;
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var map = LevelManager.Instance.CurrentLevel.Map;
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if (map == null) return Constants.INVALID_ID;
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patrolDistanceList.Clear();
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var ownerCellIndex = owner.transData?.cellIndex;
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for (var i = 0; i < patrolInfos.Count; i++)
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{
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var point = map.BlockPosition2TGSCellIndex(patrolInfos[i].patrolPoint);
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if (!ownerCellIndex.HasValue || point == Constants.INVALID_ID)
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{
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continue;
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}
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patrolDistanceList.Add(i,
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MapUtils.Distance(map, ownerCellIndex.Value, point));
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}
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var minDistance = int.MaxValue;
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int nearestPoint = 0;
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foreach (var pair in patrolDistanceList)
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{
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if (minDistance > pair.Value)
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{
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minDistance = pair.Value;
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nearestPoint = pair.Key;
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}
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}
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return nearestPoint;
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}
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public static bool IsNeedStop(GameUnit owner)
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{
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return owner.statusData.isOnVehicle || owner.statusData.isChaos || owner.statusData.isStun
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|| owner.statusData.isLockPos || owner.statusData.isRetreat;
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}
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public static void ActiveAIAttack(GameUnit owner)
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{
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if (owner == null) return;
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if (owner.statusData.isAttackActive) return;
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var map = LevelManager.Instance.CurrentLevel.Map;
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if (map == null) return;
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var tempInSightEnemies = new List<GameUnit>();
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GameUnitManager.instance.characterManager.SearchEnemies(owner, tempInSightEnemies);
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if(tempInSightEnemies.Count<=0) return;
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var ownerCellIndex = owner.transData?.cellIndex;
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for (var i = 0; i < inSightEnemies.Count; i++)
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{
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var enemy = inSightEnemies[i];
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if (enemy == null)
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{
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continue;
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}
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var enemyCellIndex = enemy.transData?.cellIndex;
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if (!ownerCellIndex.HasValue || !enemyCellIndex.HasValue)
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{
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continue;
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}
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var distance = MapUtils.Distance(map, ownerCellIndex.Value, enemyCellIndex.Value);
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if (distance <= owner.fightData.findEnemyRange)
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{
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owner.statusData.isAttackActive = true;
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return;
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}
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}
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}
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}
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} |