653 lines
23 KiB
C#
653 lines
23 KiB
C#
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using cfg.CharacterCfg;
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using cfg.SkillCfg;
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using DG.Tweening;
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using Framework;
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using Gameplay.Net;
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using NLDPB;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Gameplay;
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using PhxhSDK;
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using TMPro;
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using UnityEngine;
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using Button = UnityEngine.UI.Button;
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using Constants = Framework.Constants;
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using Image = UnityEngine.UI.Image;
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public class UIAdvanceController : UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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public Image Image_BG;
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public Image Image_Poster;
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public Button Button_Back;
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public TMP_Text Text_Back;
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public Button Button_Home;
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public TMP_Text Text_Hp01;
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public TMP_Text Text_Hp02;
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public TMP_Text Text_Morale01;
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public TMP_Text Text_Morale02;
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public TMP_Text Text_Defense01;
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public TMP_Text Text_Defense02;
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public TMP_Text Text_Armor01;
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public TMP_Text Text_Armor02;
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public TMP_Text Text_Attack01;
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public TMP_Text Text_Attack02;
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public TMP_Text Text_Speed01;
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public TMP_Text Text_Speed02;
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public TMP_Text Text_RankLevel01;
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public TMP_Text Text_Rank_Value01;
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public Image Image_ArrowToRight;
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public TMP_Text Text_RankLevel02;
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public TMP_Text Text_Rank_Value02;
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public Image Image_Red;
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public Image Image_Green02;
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public Button Button_Cannot;
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public TMP_Text Text_Cannot_Confirm;
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public Button Button_Confirm;
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public TMP_Text Text_Confirm;
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public Button Button_Cancel;
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public Image Image_AdvanceLogo_Dark;
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public Image Image_AdvanceLogo;
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public Image Image_Skill_01;
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public TMP_Text Text_SkillName01;
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public TMP_Text Text_SkillInfo01;
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public Image Image_Arrow;
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public Image Image_Skill_02;
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public TMP_Text Text_SkillName02;
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public TMP_Text Text_SkillInfo02;
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public TMP_Text Text_SkillName03;
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public TMP_Text Text_SkillInfo03;
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///Auto Gen End///
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CharacterDataInfo mCharacterDataInfo;
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CharacterAwaking mCharacterAwakeCfg;
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List<GameObject> mFlagObj;
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private int mTargetLevel;
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private int maxLevel;
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private bool IsMaterial;
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private List<GameObject> allIconObj;
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private Animator mAnimator;
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// Use this for initialization
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public override void OnAwake()
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{
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//bind UI GameObj
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UIAdvanceBinder.GetComponents(this);
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BindButton(Button_Back, OnButton_BackClick);
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BindButton(Button_Confirm, OnButton_Confirm);
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BindButton(Button_Cancel, OnButton_Cancel);
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BindButton(Button_Home, OnClickHome);
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allIconObj = new List<GameObject>();
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for (var i = 0; i < 5; i++)
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{
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allIconObj.Add(FindObj($"Image_BG/UI_Advance_Logo/{(i + 1).ToString()}"));
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}
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mAnimator = this.GetComponent<Animator>();
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Text_SkillName03 = GetComponent<TMP_Text>("Image_BG/UI_SkillInfo/Image_Skill_03/Text_SkillName03");
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Text_SkillInfo03 = GetComponent<TMP_Text>("Image_BG/UI_SkillInfo/Image_Skill_03/Text_SkillInfo03");
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}
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private void OnClickHome()
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{
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UIManager.Instance.CloseAllNormalExcept(UINameConst.UI_MainPanel);
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}
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private void RefreshAdvanceLogo()
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{
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for (var i = 0; i < Constants.ADVANCE_FLAG_UI; i++)
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{
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var obj = FindObj($"Image_BG/UI_Advance_Logo/{(i + 1).ToString()}");
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if(i<mCharacterDataInfo.AwakeLevel+1)
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{
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obj.SetActive(true);
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DataCharacterAwaking tempCfg;
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if (IsMaxLevel())
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{
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var j = (int)mCharacterDataInfo.AwakeLevel- i;
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tempCfg = TableManager.Instance.Tables.CharacterAwaking.Get(mCharacterDataInfo.Cfg.RoleID, (int)j);
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AssetManager.Instance.LoadAssetOnCallBack<Sprite>(tempCfg.IconLightPath, logo =>
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{
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obj.GetComponent<Image>().sprite = logo;
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});
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}else
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{
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var j = (int)mCharacterDataInfo.AwakeLevel + 1 - i;
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tempCfg = TableManager.Instance.Tables.CharacterAwaking.Get(mCharacterDataInfo.Cfg.RoleID, (int)j);
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if (i==0)
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{
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AssetManager.Instance.LoadAssetOnCallBack<Sprite>(tempCfg.IconDarkPath, logo =>
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{
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obj.GetComponent<Image>().sprite = logo;
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});
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}
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else
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{
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AssetManager.Instance.LoadAssetOnCallBack<Sprite>(tempCfg.IconLightPath, logo =>
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{
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obj.GetComponent<Image>().sprite = logo;
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});
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}
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}
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if (i != mCharacterDataInfo.AwakeLevel) continue;
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{
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var temp5Obj = FindObj("Image_BG/UI_Advance_Logo/5");
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AssetManager.Instance.LoadAssetOnCallBack<Sprite>(tempCfg.IconDarkPath, logo =>
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{
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temp5Obj.GetComponent<Image>().sprite = logo;
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});
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temp5Obj.SetActive(false);
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}
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}
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else
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{
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obj.SetActive(false);
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}
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}
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}
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private void OnButton_Cancel()
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{
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if (mTargetLevel == (int)mCharacterDataInfo.AwakeLevel + 1)
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{
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return;
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}
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mTargetLevel = (int)mCharacterDataInfo.AwakeLevel + 1;
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RefreshBreakLevelLvUpAbout();
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}
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private void OnButton_Confirm()
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{
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if (IsMaxLevel())
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{
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return;
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}
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if(!IsMaterial)
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{
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UIManager.Instance.ShowUITips(UINameConst.UIAirView, CommonUtils.GetLocalizeText("cultivate_AwakeMaterialNotFull"));
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return;
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}
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NetHelper.CharacterUpgrade(mCharacterDataInfo.ID, NLDPB.UpgradeType.UtAwake, (uint)mTargetLevel);
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}
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private void OnButton_BackClick()
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{
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CloseWindow();
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}
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private void RegisterEvent()
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{
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EventManager.Instance.Register(EventManager.EventName.EN_CharacterLevelUp, (Action<UpgradeType>)OnCharacterLevelup);
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}
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private IEnumerator coroutine;
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private IEnumerator coroutine1;
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private void RefreshFxValue()
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{
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var oriCfg = mCharacterAwakeCfg.Get((int)mCharacterDataInfo.ID, (int)mCharacterDataInfo.AwakeLevel);
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if(!IsMaxLevel())
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{
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var targetCfg = mCharacterAwakeCfg.Get((int)mCharacterDataInfo.ID, mTargetLevel);
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GetComponent<TMP_Text>("Image_BG/UI_RankLevel/Text_RankLevel02/fixvalue02").text = CommonUtils.GetLocalizeText(targetCfg.Name);
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}
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GetComponent<TMP_Text>("Image_BG/UI_RankLevel/Text_RankLevel01/fixvalue01").text = CommonUtils.GetLocalizeText(oriCfg.Name);
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}
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private void OnCharacterLevelup(UpgradeType type)
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{
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if (type != UpgradeType.UtAwake)
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{
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return;
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}
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ResetFlagPosition();
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mCharacterDataInfo = CharacterDataInfoManager.Instance.GetCharacterInfo(mCharacterDataInfo.ID);
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mTargetLevel = (int)mCharacterDataInfo.AwakeLevel + 1;
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RefreshFxValue();
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RefreshChangeAttri();
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RefreshThirdSkill();
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RefreshLvUpItems();
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RefreshBreakLvUpBtn();
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RefreshFirstLogo();
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PlayLightFx();
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coroutine1 = waitTimeForFx();
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StartCoroutine(coroutine1);
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}
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private void RefreshFirstLogo()
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{
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GameObject obj = FindObj("Image_BG/UI_Advance_Logo/1");
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AssetManager.Instance.LoadAssetOnCallBack<Sprite>(TableManager.Instance.Tables.CharacterAwaking.Get(mCharacterDataInfo.Cfg.RoleID, (int)mCharacterDataInfo.AwakeLevel).IconLightPath, logo =>
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{
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obj.GetComponent<Image>().sprite = logo;
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});
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}
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private IEnumerator waitTimeForFx()
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{
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yield return new WaitForSeconds(0.8f);
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MoveLogos();
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PlayChangeAnimation();
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coroutine = WaitTimeRefresh();
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StartCoroutine(coroutine);
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}
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private void PlayLightFx()
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{
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GameObject fxObj=FindObj("Image_BG/UI_Advance_Logo/1/AdvanceLevelUpUI");
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fxObj.SetActive(true);
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fxObj.GetComponent<ParticleSystem>().Play();
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}
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private void ResetFlagPosition()
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{
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StopAllCoroutines();
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for (int i = 0; i < Constants.ADVANCE_FLAG_UI; i++)
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{
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allIconObj[i].transform.localPosition = new Vector3(191-85*i, 50-17*i, 0);
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}
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}
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private void PlayChangeAnimation()
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{
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if (IsMaxLevel())
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{
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mAnimator.Play("Default", 0, 0);
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RefreshSkill();
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RefreshTitle();
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}
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else
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{
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mAnimator.speed = 1;
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RefreshTitle();
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mAnimator.Play("Advance SkillInfo_Change", 0, 0f);
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float waitTime = PhxhSDK.Utils.GetAnimatorLength(mAnimator, "Advance SkillInfo_Change");
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coroutine = WaitTimeRefresh(waitTime);
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StartCoroutine(coroutine);
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}
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}
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private IEnumerator WaitTimeRefresh(float waitTime)
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{
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yield return new WaitForSeconds(waitTime);
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mAnimator.Play("Advance SkillInfo_Change", 0, 0f);
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mAnimator.speed = 0;
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RefreshSkill();
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}
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void RefreshThirdSkill()
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{
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if (!IsMaxLevel())
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{
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DataCharacterAwaking cbreak = TableManager.Instance.Tables.CharacterAwaking.Get(mCharacterDataInfo.Cfg.RoleID, (int)mCharacterDataInfo.AwakeLevel + 1);
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if ((cbreak.PassiveSkillID != 0))
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{
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DataSkill afterSkill = TableManager.Instance.Tables.SkillConfig.Get(cbreak.PassiveSkillID);
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Text_SkillName03.text = CommonUtils.GetLocalizeText(afterSkill.Name);
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Text_SkillInfo03.text = CommonUtils.GetLocalizeText(afterSkill.SkillDesc);
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}
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}
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}
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private IEnumerator WaitTimeRefresh()
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{
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yield return new WaitForSeconds(0.8f);
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MoveLogosBack();
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RefreshAdvanceLogo();
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}
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private void MoveLogos()
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{
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if(mCharacterDataInfo.AwakeLevel>=Constants.ADVANCE_FLAG_UI)
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{
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return;
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}
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allIconObj[4].SetActive(true);
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for (int i = 0; i < Constants.ADVANCE_FLAG_UI; i++)
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{
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Vector3 dirVector3 = new Vector3(allIconObj[i].transform.localPosition.x - 85, allIconObj[i].transform.localPosition.y - 17, 0);
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allIconObj[i].transform.DOLocalMove(dirVector3, 0.8f);
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}
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}
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private void MoveLogosBack()
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{
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if (mCharacterDataInfo.AwakeLevel >= Constants.ADVANCE_FLAG_UI)
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{
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return;
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}
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for (int i = 0; i < Constants.ADVANCE_FLAG_UI; i++)
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{
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Vector3 dirVector3 = new Vector3(allIconObj[i].transform.localPosition.x + 85, allIconObj[i].transform.localPosition.y + 17, 0);
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allIconObj[i].transform.localPosition=dirVector3;
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}
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allIconObj[4].SetActive(false);
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}
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private void UnRegisterEvent()
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{
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EventManager.Instance.Unregister(EventManager.EventName.EN_CharacterLevelUp, (Action<UpgradeType>)OnCharacterLevelup);
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}
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//invoke when open window
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protected override void OnOpenWindow(object data)
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{
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mCharacterDataInfo = data as CharacterDataInfo;
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LoadCfg();
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RefreshBase();
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if (mCharacterDataInfo != null)
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{
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mTargetLevel = (int)mCharacterDataInfo.AwakeLevel + 1;
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maxLevel = mCharacterDataInfo.GetMaxAwakeLevel();
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}
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IsMaterial = true;
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RefreshBreakLevelLvUpAbout();
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RegisterEvent();
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CommonUtils.SetImageBlur(GetComponent<Image>("blurObj"));
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}
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private void LoadCfg()
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{
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mCharacterAwakeCfg = TableManager.Instance.Tables.CharacterAwaking;
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}
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private void RefreshBreakLevelLvUpAbout()
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{
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RefreshTitle();
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RefreshChangeAttri();
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RefreshSkill();
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RefreshLvUpItems();
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RefreshBreakLvUpBtn();
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RefreshAdvanceLogo();
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}
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private void RefreshTitle()
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{
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DataCharacterAwaking oriCfg = mCharacterAwakeCfg.Get((int)mCharacterDataInfo.ID, (int)mCharacterDataInfo.AwakeLevel);
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if (IsMaxLevel())
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{
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Text_RankLevel01.gameObject.SetActive(false);
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CommonUtils.GetComponent<TMP_Text>(Text_RankLevel02.gameObject, "value02").text = CommonUtils.GetLocalizeText(oriCfg.Name);
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return;
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}
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DataCharacterAwaking targetCfg = mCharacterAwakeCfg.Get((int)mCharacterDataInfo.ID, mTargetLevel);
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if (mCharacterDataInfo.AwakeLevel == 0)
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{
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Text_RankLevel01.gameObject.SetActive(false);
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CommonUtils.GetComponent<TMP_Text>(Text_RankLevel02.gameObject, "value02").text = CommonUtils.GetLocalizeText(targetCfg.Name);
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return;
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}
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CommonUtils.GetComponent<TMP_Text>(Text_RankLevel01.gameObject, "value01").text= CommonUtils.GetLocalizeText(oriCfg.Name);
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CommonUtils.GetComponent<TMP_Text>(Text_RankLevel02.gameObject, "value02").text = CommonUtils.GetLocalizeText(targetCfg.Name);
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Text_RankLevel01.gameObject.SetActive(true);
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Text_RankLevel02.gameObject.SetActive(true);
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}
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private void OnClickFlag(int index)
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{
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if ((index + 1) == mTargetLevel)
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{
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return;
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}
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mTargetLevel = index + 1;
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RefreshBreakLevelLvUpAbout();
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}
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private void RefreshBreakLvUpBtn()
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{
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FindObj("Image_BG/UI_ComfirmAndCancel").SetActive(!IsMaxLevel());
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}
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void RefreshSkillObjActive()
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{
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Image_Skill_01.gameObject.SetActive(!IsMaxLevel());
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Image_Arrow.gameObject.SetActive(!IsMaxLevel());
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Image_Skill_02.gameObject.SetActive(!IsMaxLevel());
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FindObj("Image_BG/UI_SkillInfo/Image_Skill_03").SetActive(!IsMaxLevel());
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var maxSkill = FindObj("Image_BG/UI_SkillInfo/MaxSkill");
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maxSkill.SetActive(IsMaxLevel());
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}
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void RefreshSkill()
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{
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RefreshSkillObjActive();
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GameObject maxSkill = FindObj("Image_BG/UI_SkillInfo/MaxSkill");
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if (IsMaxLevel())
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{
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if (TableManager.Instance.Tables.SkillConfig.Get(mCharacterDataInfo.GetAwakePassiveId()) == null)
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{
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maxSkill.SetActive(false);
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}
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else
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{
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maxSkill.SetActive(true);
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DataSkill skill = TableManager.Instance.Tables.SkillConfig.Get(mCharacterDataInfo.GetAwakePassiveId());
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GetComponent<TMP_Text>("Image_BG/UI_SkillInfo/MaxSkill/Text_SkillName01").text = CommonUtils.GetLocalizeText(skill.Name);
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GetComponent<TMP_Text>("Image_BG/UI_SkillInfo/MaxSkill/Text_SkillInfo01").text = CommonUtils.GetLocalizeText(skill.SkillDesc);
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}
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}
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else
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{
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maxSkill.SetActive(false);
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bool isArrowExist1 = true;
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bool isArrowExist2 = true;
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if (TableManager.Instance.Tables.SkillConfig.Get(mCharacterDataInfo.GetAwakePassiveId()) == null)
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{
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Image_Skill_01.gameObject.SetActive(false);
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isArrowExist1 = false;
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}
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else
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{
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DataSkill skill = TableManager.Instance.Tables.SkillConfig.Get(mCharacterDataInfo.GetAwakePassiveId());
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Image_Skill_01.gameObject.SetActive(true);
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Image_Arrow.gameObject.SetActive(true);
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Text_SkillName01.text = CommonUtils.GetLocalizeText(skill.Name); ;
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Text_SkillInfo01.text = CommonUtils.GetLocalizeText(skill.SkillDesc);
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}
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Image_Skill_02.gameObject.SetActive(true);
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DataCharacterAwaking cbreak = TableManager.Instance.Tables.CharacterAwaking.Get(mCharacterDataInfo.Cfg.RoleID, (int)mCharacterDataInfo.AwakeLevel + 1);
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try
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{
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if (TableManager.Instance.Tables.SkillConfig.Get(cbreak.PassiveSkillID) == null)
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{
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isArrowExist2 = false;
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}
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else
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{
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DataSkill afterSkill = TableManager.Instance.Tables.SkillConfig.Get(cbreak.PassiveSkillID);
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Text_SkillName02.text = CommonUtils.GetLocalizeText(afterSkill.Name);
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Text_SkillInfo02.text = CommonUtils.GetLocalizeText(afterSkill.SkillDesc);
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}
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Image_Arrow.gameObject.SetActive(isArrowExist1 && isArrowExist2);
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}
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catch (Exception)
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{
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// ignored
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}
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}
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}
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void ForEach(int targetLevel, Action<DataCharacterAwaking> action)
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{
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for (int i = (int)mCharacterDataInfo.AwakeLevel + 1; i <= targetLevel; i++)
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{
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action(mCharacterAwakeCfg.Get((int)mCharacterDataInfo.ID, i));
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}
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}
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bool IsMaxLevel()
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{
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return mCharacterDataInfo.AwakeLevel >= maxLevel;
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}
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void RefreshLvUpItems()
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{
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if (IsMaxLevel())
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{
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FindObj("Image_BG/UI_Materals").SetActive(false);
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}
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else
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|
{
|
|
FindObj("Image_BG/UI_Materals").SetActive(true);
|
|
|
|
DataCharacterAwaking awakeCfg = mCharacterAwakeCfg.Get(mCharacterDataInfo.Cfg.RoleID, mTargetLevel);
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
GameObject itemParent = FindObj(string.Format("Image_BG/UI_Materals/{0}", (i + 1).ToString()));
|
|
CommonUtils.DestoryAllChildGameObject(CommonUtils.GetGameObject(itemParent, "item"));
|
|
|
|
if ((i + 1) <= awakeCfg.CostItems.Count)
|
|
{
|
|
itemParent.SetActive(true);
|
|
|
|
ItemObj itemObj = new ItemObj(awakeCfg.CostItems[i].Id, CommonUtils.GetGameObject(itemParent, "item"));
|
|
CommonUtils.GetComponent<TMP_Text>(itemParent, "value").text = Actor.Instance.Item.GetItemCount(awakeCfg.CostItems[i].Id) + "/" + awakeCfg.CostItems[i].Count;
|
|
|
|
bool isFull = Actor.Instance.Item.GetItemCount(awakeCfg.CostItems[i].Id) >= awakeCfg.CostItems[i].Count;
|
|
CommonUtils.GetGameObject(itemParent, "Image_Red").SetActive(!(isFull));
|
|
CommonUtils.GetGameObject(itemParent, "Image_Green02").SetActive(isFull);
|
|
if (!isFull) { IsMaterial = false; }
|
|
}
|
|
else
|
|
{
|
|
itemParent.SetActive(false);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|
|
private void RefreshBase()
|
|
{
|
|
CommonUtils.RefreshCharacter2DPic(Image_Poster, mCharacterDataInfo.Cfg.RoleID, CommonUtils.ECharacterPicPathType.LevelUp);
|
|
Image_Poster.SetNativeSize();
|
|
|
|
}
|
|
private void RefreshChangeAttri()
|
|
{
|
|
int sumAddHp = 0;
|
|
int sumAddArmor = 0;
|
|
float sumAddMorale = 0;
|
|
int sumAddAttack = 0;
|
|
int sumAddDenfense = 0;
|
|
float sumAddMoveSpeed = 0;
|
|
float sumAddShootSpped = 0;
|
|
float sumAddShootRange = 0;
|
|
float sumYaZhi = 0;
|
|
int sumBulletCapacity = 0;
|
|
float sumReload = 0;
|
|
float sumDRPerson = 0;
|
|
float sumCritRate = 0;
|
|
float sumDRVehicle = 0;
|
|
float sumCritDamageRate = 0;
|
|
|
|
if(mTargetLevel>maxLevel)
|
|
{
|
|
mTargetLevel = maxLevel;
|
|
}
|
|
ForEach(mTargetLevel, delegate (DataCharacterAwaking cfg)
|
|
{
|
|
sumAddHp += cfg.Hp;
|
|
sumAddArmor += cfg.Shield;
|
|
sumAddMorale += cfg.Corrage;
|
|
sumAddAttack += cfg.Attack;
|
|
sumAddDenfense += cfg.Defence;
|
|
sumAddMoveSpeed += cfg.Speed;
|
|
sumAddShootSpped += cfg.ShootSpeed;
|
|
sumAddShootRange += cfg.ShootRange;
|
|
sumYaZhi += cfg.YaZhi;
|
|
sumBulletCapacity += cfg.ManagazinContain;
|
|
sumReload += cfg.ChangeBulletTime;
|
|
sumDRPerson += cfg.DamageToHuman;
|
|
sumCritRate += cfg.CriticalRatio;
|
|
sumDRVehicle = cfg.DamageToCarrier;
|
|
sumCritDamageRate = cfg.CriticalDamage;
|
|
});
|
|
RefreshUpperAttri(FindObj("Image_BG/UI_Info/mask/hp"), mCharacterDataInfo.HP(), sumAddHp);
|
|
RefreshUpperAttri(FindObj("Image_BG/UI_Info/mask/Morale"), mCharacterDataInfo.Corrage(), sumAddMorale);
|
|
RefreshUpperAttri(FindObj("Image_BG/UI_Info/mask/Denfense"), mCharacterDataInfo.Defence(), sumAddDenfense);
|
|
RefreshUpperAttri(FindObj("Image_BG/UI_Info/mask/Armor"), mCharacterDataInfo.Armor(), sumAddArmor);
|
|
RefreshUpperAttri(FindObj("Image_BG/UI_Info/mask/Attack"), mCharacterDataInfo.Attack(), sumAddAttack);
|
|
RefreshUpperAttri(FindObj("Image_BG/UI_Info/mask/MoveSpeed"), mCharacterDataInfo.MoveSpeed(), sumAddMoveSpeed);
|
|
RefreshDownnerAttrt(FindObj("Image_BG/UI_Info/mask/FireSpeed"), mCharacterDataInfo.ShootSpeed(), sumAddShootSpped);
|
|
RefreshDownnerAttrt(FindObj("Image_BG/UI_Info/mask/FireRange"), mCharacterDataInfo.Cfg.ShootRange, sumAddShootRange);
|
|
RefreshDownnerAttrt(FindObj("Image_BG/UI_Info/mask/SuppressRate"), mCharacterDataInfo.YaZhi(), sumYaZhi);
|
|
RefreshDownnerAttrt(FindObj("Image_BG/UI_Info/mask/BulletCapacity"), mCharacterDataInfo.BulletCapacity(), sumBulletCapacity);
|
|
RefreshDownnerAttrt(FindObj("Image_BG/UI_Info/mask/Reload"), mCharacterDataInfo.ChangeBulletTime(), sumReload);
|
|
RefreshDownnerAttrt(FindObj("Image_BG/UI_Info/mask/DRPerson"), mCharacterDataInfo.DamageToHuman(), sumDRPerson);
|
|
RefreshDownnerAttrt(FindObj("Image_BG/UI_Info/mask/CritRate"), mCharacterDataInfo.CriticalRatio(), sumCritRate, true);
|
|
RefreshDownnerAttrt(FindObj("Image_BG/UI_Info/mask/DRVehicle"), mCharacterDataInfo.DamageToCarrier(), sumDRVehicle, true);
|
|
RefreshDownnerAttrt(FindObj("Image_BG/UI_Info/mask/CritDamageRate"), mCharacterDataInfo.CriticalDamage(), sumCritDamageRate, true);
|
|
|
|
}
|
|
void RefreshUpperAttri(GameObject obj, float value, float addValue)
|
|
{
|
|
|
|
CommonUtils.GetGameObject(obj, "noChange").SetActive(addValue == 0);
|
|
CommonUtils.GetGameObject(obj, "Change").SetActive(addValue != 0);
|
|
CommonUtils.GetComponent<TMP_Text>(obj, "Change/changeValue").text = "+" + addValue;
|
|
CommonUtils.GetComponent<TMP_Text>(obj, "noChange/value").text = "+" + value;
|
|
CommonUtils.GetComponent<TMP_Text>(obj, "Change/value").text = "+" + value;
|
|
|
|
}
|
|
void RefreshDownnerAttrt(GameObject obj, float value, float addValue, bool isPercent = false)
|
|
{
|
|
|
|
CommonUtils.GetGameObject(obj, "noChange").SetActive(addValue == 0);
|
|
CommonUtils.GetGameObject(obj, "Change").SetActive(addValue != 0);
|
|
if (!isPercent)
|
|
{
|
|
CommonUtils.GetComponent<TMP_Text>(obj, "Change/changeValue").text = "+" + string.Format("{0:F2}", addValue);
|
|
CommonUtils.GetComponent<TMP_Text>(obj, "value").text = string.Format("{0:F2}", value);
|
|
}
|
|
else
|
|
{
|
|
CommonUtils.GetComponent<TMP_Text>(obj, "Change/changeValue").text = "+" + string.Format("{0:P1}", addValue);
|
|
CommonUtils.GetComponent<TMP_Text>(obj, "value").text = string.Format("{0:P1}", value);
|
|
}
|
|
}
|
|
|
|
//invoke when reload window
|
|
protected override void OnReloadWindow(object data = null)
|
|
{
|
|
|
|
}
|
|
|
|
//invoke when close window
|
|
protected override void OnCloseWindow()
|
|
{
|
|
EventManager.Instance.Send(EventManager.EventName.EN_UIControllCultivateMainInput, true);
|
|
UnRegisterEvent();
|
|
FindObj("Image_BG/UI_Advance_Logo/1/AdvanceLevelUpUI").SetActive(false);
|
|
}
|
|
} |