NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/ShowAllCharacter/UIPosterController.cs

333 lines
9.7 KiB
C#

using cfg.CharacterCfg;
using Framework;
using System.Collections.Generic;
using Gameplay;
using PhxhSDK;
using TMPro;
using UnityEngine;
using Button = UnityEngine.UI.Button;
using Constants = Framework.Constants;
using Image = UnityEngine.UI.Image;
public class UIPosterController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Image Image_BG;
public Button Button_Back;
public TMP_Text Text_Back;
public Button Button_Home;
public Image Image_Poster;
public Button Button_Poster;
public TMP_Text Text_Poster;
public Image Image_LightBar;
public Button Button_Poster_Default;
public TMP_Text Text_Poster_Default;
public Button Button_Model;
public TMP_Text Text_Model;
public Image Image_LightBar01;
public Button Button_Model_Default;
public TMP_Text Text_Model_Default;
private CharacterDataInfo _characterData;
private EshowType mCurShowType = EshowType.Pic;
private Sprite ui2Dpic;
private CharacterAttri characterAttri;
private GameObject showModel;
private GameObject viewModel = null;
private Vector3 PosterScale = Vector3.one;
private float scaleXiShu = 1;
private GameObject modelParent;
List<GameObject> childGo ;
private enum EshowType
{
Pic,
Model,
}
///Auto Gen End///
// Use this for initialization
public override void OnAwake()
{
//bind UI GameObj
UIPosterBinder.GetComponents(this);
BindButton(Button_Back, OnButton_BackClick);
BindButton(Button_Poster, OnButton_Poster);
BindButton(Button_Model, OnButton_Model);
BindButton(Button_Poster_Default, OnButton_Poster);
BindButton(Button_Model_Default, OnButton_Model);
BindButton(Button_Home, OnClickHome);
modelParent = FindObj("Model");
childGo= new List<GameObject>();
}
private void OnClickHome()
{
UIManager.Instance.CloseAllNormalExcept(UINameConst.UI_MainPanel);
}
//float xoffset = 0;
//float yoffset = 0;
//Vector3 curPostion = Vector3.zero;
//private void OnFingerDrag(Vector2 delta)
//{
// if (mCurShowType == EshowType.Pic)
// {
// // Image_Poster.transform.localPosition = new Vector3(Image_Poster.transform.localPosition.x+delta.x, Image_Poster.transform.localPosition.y + delta.y, 0);
// if ((Image_Poster.transform.localPosition.x + delta.x) >= (Screen.width/2- (500*Image_Poster.transform.localScale.x)))
// {
// xoffset = Screen.width / 2 - (500 * Image_Poster.transform.localScale.x);
// }
// else if (((Image_Poster.transform.localPosition.x + delta.x) <=(-Screen.width/2+(500*Image_Poster.transform.localScale.x))))
// {
// xoffset = -Screen.width / 2 + (500* Image_Poster.transform.localScale.x);
// }
// else
// {
// xoffset = Image_Poster.transform.localPosition.x + delta.x;
// }
// if ((Image_Poster.transform.localPosition.y + delta.y) >= ((Screen.height/2)- Image_Poster.rectTransform.sizeDelta.y/2 * Image_Poster.transform.localScale.x))
// {
// yoffset = ((Screen.height / 2) - (Image_Poster.rectTransform.sizeDelta.y / 2 * Image_Poster.transform.localScale.x));
// }
// else if (((Image_Poster.transform.localPosition.y + delta.y) <= ((-Screen.height / 2)+ (Image_Poster.rectTransform.sizeDelta.y/2* Image_Poster.transform.localScale.x))))
// {
// yoffset = -Screen.height / 2+(Image_Poster.rectTransform.sizeDelta.y / 2 * Image_Poster.transform.localScale.x);
// }
// else
// {
// yoffset = Image_Poster.transform.localPosition.y + delta.y;
// }
// Image_Poster.transform.localPosition = new Vector3(xoffset, yoffset, 0);
// }
//}
private void OnFingersZoom(float delta)
{
if (mCurShowType != EshowType.Pic) return;
if (delta > 0)
{
if (scaleXiShu >= 0.5f)
{
scaleXiShu = 0.5f;
}else
{
scaleXiShu += 0.05f;
}
Image_Poster.transform.localScale = PosterScale * scaleXiShu;
}
else
{
if (scaleXiShu <= 0.25f)
{
scaleXiShu = 0.25f;
}
else
{
scaleXiShu -= 0.05f;
}
Image_Poster.transform.localScale = PosterScale * scaleXiShu;
}
}
private void OnButton_Model()
{
if(mCurShowType==EshowType.Model)
{
return;
}
RefreshModel();
}
private void RefreshModel()
{
modelParent.SetActive(true);
Image_Poster.gameObject.SetActive(false);
mCurShowType = EshowType.Model;
RefreshChangeBtn();
if (viewModel!=null)
{
return;
}
viewModel = GameObject.Instantiate(showModel);
viewModel.transform.SetParent(modelParent.transform);
viewModel.transform.localPosition =new Vector3(0,-309,-247);
viewModel.transform.localScale = new Vector3(540,540,540);
viewModel.transform.localRotation= new Quaternion(0,180,0,1);
viewModel.gameObject.layer = 5;
FindChild(viewModel.gameObject);
for (int i = 0; i < childGo.Count; i++)
{
childGo[i].layer = 5;
}
}
private void FindChild(GameObject child)
{
//利用for循环 获取物体下的全部子物体
for (int c = 0; c < child.transform.childCount; c++)
{
//如果子物体下还有子物体 就将子物体传入进行回调查找 直到物体没有子物体为止
if (child.transform.GetChild(c).childCount > 0)
{
FindChild(child.transform.GetChild(c).gameObject);
}
childGo.Add(child.transform.GetChild(c).gameObject);
}
}
private void OnButton_Poster()
{
if (mCurShowType == EshowType.Pic)
{
return;
}
Refresh2DPic();
}
private void RefreshChangeBtn()
{
Button_Poster.gameObject.SetActive(mCurShowType == EshowType.Pic);
Button_Model_Default.gameObject.SetActive(mCurShowType !=EshowType.Model);
Button_Poster_Default.gameObject.SetActive(mCurShowType != EshowType.Pic);
Button_Model.gameObject.SetActive(mCurShowType == EshowType.Model);
}
private void Refresh2DPic()
{
modelParent.SetActive(false);
Image_Poster.gameObject.SetActive(true);
Image_Poster.sprite = ui2Dpic;
Image_Poster.SetNativeSize();
Image_Poster.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
mCurShowType = EshowType.Pic;
RefreshChangeBtn();
}
private void LoadCfg()
{
OnLoadPostCfg();
OnPicLoaded();
OnModelLoaded();
}
private void ResetModel()
{
childGo.Clear();
viewModel.Destroy();
viewModel = null;
}
private void OnLoadPostCfg()
{
characterAttri=TableManager.Instance.Tables.CharacterAttri;
}
private void OnModelLoaded()
{
AssetManager.Instance.LoadAssetOnCallBack<GameObject>(TableManager.Instance.Tables.SkinCfg.Get(Constants.DEFULT_SKINID, _characterData.Cfg.RoleID).PrefabPath, onLoadModel);
}
private void onLoadModel(GameObject modelObj)
{
showModel =modelObj;
}
private void OnButton_BackClick()
{
CloseWindow();
}
//invoke when open window
protected override void OnOpenWindow(object tempInfo)
{
InputManager.Instance.OnFingersMove += OnFingersZoom;
//InputManager.Instance.OnFingerMoveUI += OnFingerDrag;
InputManager.Instance.OnFingerMoveUI += RotateMonster;
mCurShowType = EshowType.Pic;
ResetModel();
_characterData = tempInfo as CharacterDataInfo;
Image_Poster.gameObject.SetActive(false);
LoadCfg();
CommonUtils.SetImageBlur(GetComponent<Image>("blurObj"));
}
private void RotateMonster(Vector2 delta)
{
if (delta == Vector2.zero) return;
if (viewModel != null)
{
viewModel.transform.Rotate(Vector3.up, delta.x);
}
}
private void RefreshUI()
{
if(mCurShowType==EshowType.Pic)
{
Refresh2DPic();
}else
{
RefreshModel();
}
}
private void OnPicLoaded()
{
AssetManager.Instance.LoadAssetOnCallBack<Sprite>(CommonUtils.GetCharacterPicPath(_characterData.Cfg.RoleID, CommonUtils.ECharacterPicPathType.Poster),onLoadPic);
}
private void onLoadPic(Sprite sprite)
{
ui2Dpic= sprite;
RefreshUI();
Image_Poster.gameObject.SetActive(true);
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
private void UnLoad()
{
AssetManager.Instance.Unload(CommonUtils.GetCharacterPicPath(_characterData.Cfg.RoleID, CommonUtils.ECharacterPicPathType.Poster));
AssetManager.Instance.Unload(TableManager.Instance.Tables.SkinCfg.Get(Constants.DEFULT_SKINID,_characterData.Cfg.RoleID).DisplayPrefabPath);
}
//invoke when close window
protected override void OnCloseWindow()
{
UnLoad();
InputManager.Instance.OnFingersMove -= OnFingersZoom;
// InputManager.Instance.OnFingerMoveUI -= OnFingerDrag;
InputManager.Instance.OnFingerMoveUI -= RotateMonster;
EventManager.Instance.Send(EventManager.EventName.EN_UIControllCultivateMainInput, true);
}
}