810 lines
30 KiB
C#
810 lines
30 KiB
C#
using AutoBuild.Helper;
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using Cysharp.Threading.Tasks;
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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using HybridCLR.Editor.HotUpdate;
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using PhxhSDK;
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using PhxhSDK.AOT.VersionUpdate;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Obfuz.Settings;
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using UnityEditor;
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using UnityEngine;
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using BuildTarget = UnityEditor.BuildTarget;
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using Debug = UnityEngine.Debug;
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using Directory = System.IO.Directory;
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using YamlDotNet.Serialization;
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using Obfuz4HybridCLR;
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/// <summary>
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/// Jenkins打包
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/// </summary>
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internal class BatchBuild
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{
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/// <summary>
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/// 批处理更新设置
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/// jenkins打包新包时使用该方法
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/// </summary>
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public static void ApplyPlayerSetting()
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{
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YooAssetBuildBase.Init();
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}
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public static string _oldDefines;
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/// <summary>
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/// 只在DEBUG下有
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/// </summary>
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private const string DEBUG = "DEBUG";
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/// <summary>
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/// dev上传地址
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/// </summary>
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private const string Dev_PostUrl = "http://dev_openapi.kedrgame.com/api/v1/";
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/// <summary>
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/// Pre上传地址
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/// </summary>
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private const string Pre_PostUrl = "http://pre_openapi.kedrgame.com/api/v1/";
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/// <summary>
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/// 海外Release上传地址
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/// </summary>
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private const string Oversea_Release_PostUrl = "http://intl_openapi.kedrgame.com/api/v1/";
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/// <summary>
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/// Release上传地址
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/// </summary>
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private const string Release_PostUrl = "http://openapi.kedrgame.com/api/v1/";
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private static void WriteEncryptedJsonResource(string resourceFileNameWithoutExtension, string json)
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{
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var resourcesPath = "Assets/Resources";
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var jsonPath = Path.Combine(resourcesPath, resourceFileNameWithoutExtension + ".json");
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var bytesPath = Path.Combine(resourcesPath, resourceFileNameWithoutExtension + ".bytes");
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if (!Directory.Exists(resourcesPath))
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{
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Directory.CreateDirectory(resourcesPath);
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}
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if (File.Exists(jsonPath))
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{
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File.Delete(jsonPath);
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var metaPath = jsonPath + ".meta";
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if (File.Exists(metaPath))
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{
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File.Delete(metaPath);
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}
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}
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var encryptedBytes = LocalInfoEncrypt.Encrypt(Encoding.UTF8.GetBytes(json));
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File.WriteAllBytes(bytesPath, encryptedBytes);
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}
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public static void _RevertScriptDefines()
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{
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var currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
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PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTargetGroup, _oldDefines);
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}
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/// <summary>
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/// 批处理构建Resources和Player
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/// jenkins打包新包时使用该方法
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/// </summary>
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public static void BuildContentAndPlayer()
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{
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try
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{
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InitChannelConfigFromYaml();
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bool enableHotUpdate = YooAssetBuildBase.Init();
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string bundleVersionCode = GetBundleVersionCode();
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// 写入版本信息到Resources/LocalInfo.json
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UpdateLocalInfo info = new()
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{
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workSpace = YooAssetBuildBase.workSpace,
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accessKeyId = YooAssetBuildBase.appConfigAccessKeyId,
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accessKeySecret = YooAssetBuildBase.appConfigAccessKeySecret,
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bucketName = YooAssetBuildBase.appConfigBucketName,
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configOriginalUrl = YooAssetBuildBase.appConfigURL,
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//httpUrl = YooAssetBuildBase.httpURL,
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httpAccessKey = YooAssetBuildBase.httpAccessKey,
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httpKey = YooAssetBuildBase.httpKey,
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version = YooAssetBuildBase.appVersion,
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isDev = YooAssetBuildBase.isDev,
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isOversea = YooAssetBuildBase.isOversea,
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buildTicks = DateTime.Now.Ticks,
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buildCode = bundleVersionCode,
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pathRoot = "Build",
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phxhBiAccessKeyId = YooAssetBuildBase.phxhBiAccessKeyId,
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phxhBiScretKey = YooAssetBuildBase.phxhBiScretKey,
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wxPayAppId = YooAssetBuildBase.wxPayAppId,
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thinkingDataAppId = YooAssetBuildBase.thinkingDataAppId,
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thinkingDataServerUrl = YooAssetBuildBase.thinkingDataServerUrl,
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};
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PackDataInst.CreateResourceJson(info);
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BuildTargetGroup currentTargetGroup =
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BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
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string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTargetGroup);
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// 写入打包信息到Yoo_Build_Cache
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bool isDebugBuild = false;
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#if DEVELOPMENT_BUILD || DEBUG
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isDebugBuild = true;
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#endif
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ExtBuildInfoHelper.CreateFirstExtBuildInfo(info.buildTicks, info.workSpace, info.version, info.buildCode,
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isDebugBuild, defines);
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BuildLauncher.SetEnableHotUpdate(enableHotUpdate);
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if (enableHotUpdate)
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BuildLauncher.BuildHotUpdateDlls();
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YooAssetBuildBase.BuildContentAndPlayer();
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// 写入打包信息到Yoo_Build_Cache
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ExtBuildInfoHelper.CreateVertifyBuildInfo(info.workSpace, info.version);
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// 还原宏
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_RevertScriptDefines();
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// 缓存打包时的文件
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_CacheBuildFiles(info);
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PostLoginKey(info.version); // 上传Aot loginKey
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}
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catch (Exception e)
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{
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//Build Exception用于在日志文件中定位此次打包的异常
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Debug.LogError($"[Build Exception]:{e.Message} \r\n {e.StackTrace}");
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throw;
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}
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}
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private static void _CacheAotDlls(UpdateLocalInfo info)
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{
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string aotDllStorePath = GetAotDllStorePath(info.workSpace, info.version);
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string aotDllPath = SettingsUtil.GetAssembliesPostIl2CppStripDir(EditorUserBuildSettings.activeBuildTarget);
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DirectoryInfo dir = new(aotDllPath);
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if (Directory.Exists(aotDllStorePath))
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Directory.Delete(aotDllStorePath, true);
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Directory.CreateDirectory(aotDllStorePath);
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FileInfo[] files = dir.GetFiles();
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foreach (FileInfo file in files)
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{
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file.CopyTo(Path.Combine(aotDllStorePath, file.Name), false);
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}
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}
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private static void _CacheObfuzFiles(UpdateLocalInfo info)
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{
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// 备份 Assets/Obfuz/SymbolObfus 文件夹
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// 备份 Library/Obfuz/{buildTarget} 文件夹
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var obfuzSymbolPath = Application.dataPath + "/Obfuz/SymbolObfus";
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var obfuzBuildPath = Application.dataPath + $"/../Library/Obfuz/{EditorUserBuildSettings.activeBuildTarget}";
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var cacheObfuzPath = Application.dataPath + $"/../Yoo_Build_Cache/{info.workSpace}/{info.version}/CacheObfuz";
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var cacheObfuzSymbolPath = cacheObfuzPath + "/SymbolObfus";;
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var cacheObfuzBuildPath = cacheObfuzPath + $"/{EditorUserBuildSettings.activeBuildTarget}";
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if (Directory.Exists(cacheObfuzPath))
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Directory.Delete(cacheObfuzPath, true);
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Directory.CreateDirectory(cacheObfuzPath);
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DirectoryCopyHelper.CopyDirectory(obfuzSymbolPath, cacheObfuzSymbolPath);
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DirectoryCopyHelper.CopyDirectory(obfuzBuildPath, cacheObfuzBuildPath);
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}
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private static void _CacheBuildFiles(UpdateLocalInfo info)
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{
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_CacheAotDlls(info);
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if (ObfuzSettings.Instance.buildPipelineSettings.enable)
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{
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_CacheObfuzFiles(info);
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}
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}
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/// <summary>
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/// 批处理增量更新资源
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/// jenkins打包增量更新时使用该方法
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/// </summary>
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public static void UpdatePreviousBuild()
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{
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try
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{
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DebugUtil.Log($"初始化渠道配置:{DateTime.Now}");
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InitChannelConfigFromYaml();
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DebugUtil.Log($"初始化渠道配置完成:{DateTime.Now}");
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var enableHotUpdate = YooAssetBuildBase.Init();
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DebugUtil.Log($"YooAssetBuildBase初始化设置完成:{DateTime.Now}");
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ExtBuildInfoHelper.VertifyExitBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion);
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DebugUtil.Log($"验证ExBuildInfo完成:{DateTime.Now}");
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if (enableHotUpdate)
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{
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Debug.Log("开始检查AOT版本");
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DebugUtil.Log($"开始检查AOT Dll:{DateTime.Now}");
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if (CheckAotOutDate(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion))
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{
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Debug.Log("AOT版本检查通过");
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DebugUtil.Log($"检查AOT Dll完成:{DateTime.Now}");
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BuildLauncher.BuildHotUpdateDlls();
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}
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else
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{
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DebugUtil.Log($"检查AOT Dll完成:{DateTime.Now}");
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Debug.LogError("AOT版本不匹配,请重新打AOT包");
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}
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}
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else
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{
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Debug.Log("未开启热更");
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}
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BuildTargetGroup currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
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string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTargetGroup);
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DebugUtil.Log($"开始打包热更资源:{DateTime.Now}");
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bool result = YooAssetBuildBase.BuildOnlyResUpdate();
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DebugUtil.Log($"打包热更资源完成:{DateTime.Now}");
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_RevertScriptDefines();
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if (result)
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{
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// 写入打包信息到Yoo_Build_Cache
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#if DEVELOPMENT_BUILD || DEBUG
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ExtBuildInfoHelper.UpdateExtBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion, true,
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defines);
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#else
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ExtBuildInfoHelper.UpdateExtBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion, false, defines);
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#endif
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ExtBuildInfoHelper.CreateVertifyBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion);
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}
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else
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{
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Debug.LogError("打包资源失败");
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throw new Exception("YooAsset打包资源失败");
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}
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}
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catch (Exception e)
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{
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//Build Exception用于在日志文件中定位此次打包的异常
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Debug.LogError($"[Build Exception]:{e.Message} \r\n {e.StackTrace}");
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throw;
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}
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}
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/// <summary>
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/// jenkins检查AOT裁剪代码
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/// </summary>
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/// <param name="version"></param>
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/// <returns></returns>
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public static bool CheckAotOutDate(string workSpace, string version)
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{
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Debug.Log($"开始检查aot版本:{version}");
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string stripedDllPath = GetAotDllStorePath(workSpace, version);
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// 先编译dll
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// CompileDllCommand.CompileDllActiveBuildTarget();
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PrebuildCommandExt.CompileAndObfuscateDll(); // 编译混淆dll
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// 再检查编译出来的dll是否满足以前的Aotdll
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MissingMetadataChecker checker = new(stripedDllPath, SettingsUtil.HotUpdateAssemblyNamesIncludePreserved);
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string hotUpdateDir = SettingsUtil.GetHotUpdateDllsOutputDirByTarget(EditorUserBuildSettings.activeBuildTarget);
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foreach (string dll in SettingsUtil.HotUpdateAssemblyFilesExcludePreserved)
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{
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string dllPath = $"{hotUpdateDir}/{dll}";
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bool notAnyMissing = checker.Check(dllPath);
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if (!notAnyMissing)
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throw new Exception($"AOT缺失Dll({dllPath}),请重新打AOT包");
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}
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return true;
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}
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/// <summary>
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/// 获取缓存的AOT Dll路径
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/// </summary>
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/// <param name="version"></param>
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public static string GetAotDllStorePath(string workSpace, string version)
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{
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return Application.dataPath + $"/../Yoo_Build_Cache/{workSpace}/{version}/CacheAOTDll";
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}
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public static string GetBundleVersionCode()
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{
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#if UNITY_IOS
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return PlayerSettings.iOS.buildNumber;
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#elif UNITY_ANDROID
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return PlayerSettings.Android.bundleVersionCode.ToString();
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#else
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return "";
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#endif
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}
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/// <summary>
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/// 上传登录key
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/// </summary>
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public static void PostLoginKey(string version)
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{
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string loginKey = HashUtils.MD5(version);
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// 服务端签名原文包含 platform="",按字母升序排列
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Dictionary<string, string> headData = PostHeader.PostHeaderInfo(new Dictionary<string, string>
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{
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{ "plaintext", version },
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{ "platform", "" },
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{ "tag", loginKey },
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{ "timestamp", DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString() }
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});
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LoginKeyData loginKeyData = new()
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{
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plaintext = version,
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tag = loginKey,
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};
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try
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{
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if (PackDataInst.Inst.localInfo.isDev)
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{
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if (PackDataInst.Inst.localInfo.isOversea)
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HttpHelper.PostAsync($"{Oversea_Release_PostUrl}version", loginKeyData, headData).Forget(); // 暂时海外dev也使用Release
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else
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HttpHelper.PostAsync($"{Dev_PostUrl}version", loginKeyData, headData).Forget();
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}
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else
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{
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if (PackDataInst.Inst.localInfo.isOversea)
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HttpHelper.PostAsync($"{Oversea_Release_PostUrl}version", loginKeyData, headData).Forget();
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else
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{
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HttpHelper.PostAsync($"{Pre_PostUrl}version", loginKeyData, headData).Forget();
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HttpHelper.PostAsync($"{Release_PostUrl}version", loginKeyData, headData).Forget();
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}
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"[PostLoginKey Exception]:{e.Message} \r\n {e.StackTrace}");
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throw;
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}
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}
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/// <summary>
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/// 自动发布debug loginKey
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/// </summary>
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public static void PostDebugSendKey()
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{
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string version = PackDataInst.Inst.localInfo.version;
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string tag = HashUtils.MD5(version);
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// 服务端签名原文包含 platform="0",按字母升序排列
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Dictionary<string, string> dicHeadData = PostHeader.PostHeaderInfo(new Dictionary<string, string>
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{
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{ "plaintext", version },
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{ "platform", "0" },
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{ "tag", tag },
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{ "timestamp", DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString() }
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});
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SendVersionBody body = new()
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{
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plaintext = version,
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tag = tag,
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platform = "0"
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};
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Debug.Log($"[PostDebugSendKey] version={version}, tag={tag}");
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HttpHelper.PostAsync($"{Dev_PostUrl}sendVersion", body, dicHeadData).Forget();
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}
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#if UNITY_EDITOR
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[UnityEditor.MenuItem("Test/Build/测试 Version (version=1.0.0)")]
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public static void TestPostDebugSendKey()
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{
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const string testVersion = "1.0.0";
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string loginKey = HashUtils.MD5(testVersion);
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string timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString();
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// 服务端签名算法:MD5(排序参数字符串) + httpKey 再做 SHA256(64位)
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// 即 PostHeader.PostHeaderInfo 内部已实现的流程,参数需包含 platform=""
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Dictionary<string, string> signParams = new Dictionary<string, string>
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{
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{ "plaintext", testVersion },
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{ "platform", "" },
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{ "tag", loginKey },
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{ "timestamp", timestamp }
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};
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var sortedKeys = signParams.Keys.OrderBy(k => k).ToList();
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string sortParamsStr = string.Join("&", sortedKeys.Select(k => $"{k}={signParams[k]}"));
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Debug.Log($"[TestPostLoginKey] 签名原文: {sortParamsStr}");
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// 使用 PostHeaderInfo 生成 64 位 signature(MD5 + httpKey + SHA256)
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Dictionary<string, string> headData = PostHeader.PostHeaderInfo(signParams);
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Debug.Log($"[TestPostLoginKey] signature: {headData["signature"]}");
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LoginKeyData loginKeyData = new()
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{
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plaintext = testVersion,
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tag = loginKey,
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};
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string bodyJson = JsonUtility.ToJson(loginKeyData);
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Debug.Log($"[TestPostLoginKey] 请求 Body: {bodyJson}");
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string testUrl = $"{Dev_PostUrl}version";
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try
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{
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Debug.Log($"[TestPostLoginKey] URL: {testUrl}");
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HttpHelper.PostAsync(testUrl, loginKeyData, headData).Forget();
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}
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catch (Exception e)
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{
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Debug.LogError($"[TestPostLoginKey Exception]:{e.Message} \r\n {e.StackTrace}");
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throw;
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}
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}
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[UnityEditor.MenuItem("Test/Build/测试 SendVersion (version=1.0.0)")]
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public static void TestPostSendVersion()
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{
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const string testVersion = "1.0.0";
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string loginKey = HashUtils.MD5(testVersion);
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string timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString();
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// sendVersion 签名参数包含 platform="0"(服务端用 strconv.Atoi 解析)
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Dictionary<string, string> signParams = new Dictionary<string, string>
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{
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{ "plaintext", testVersion },
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{ "platform", "0" },
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{ "tag", loginKey },
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{ "timestamp", timestamp }
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};
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var sortedKeys = signParams.Keys.OrderBy(k => k).ToList();
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string sortParamsStr = string.Join("&", sortedKeys.Select(k => $"{k}={signParams[k]}"));
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Debug.Log($"[TestPostSendVersion] 签名原文: {sortParamsStr}");
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Dictionary<string, string> headData = PostHeader.PostHeaderInfo(signParams);
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Debug.Log($"[TestPostSendVersion] signature: {headData["signature"]}");
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SendVersionBody body = new()
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{
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plaintext = testVersion,
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tag = loginKey,
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platform = "0"
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};
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string bodyJson = JsonUtility.ToJson(body);
|
||
Debug.Log($"[TestPostSendVersion] 请求 Body: {bodyJson}");
|
||
|
||
string testUrl = $"{Dev_PostUrl}sendVersion";
|
||
try
|
||
{
|
||
Debug.Log($"[TestPostSendVersion] URL: {testUrl}");
|
||
HttpHelper.PostAsync(testUrl, body, headData).Forget();
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
Debug.LogError($"[TestPostSendVersion Exception]:{e.Message} \r\n {e.StackTrace}");
|
||
throw;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
[System.Serializable]
|
||
private class LoginKeyData
|
||
{
|
||
public string plaintext;
|
||
public string tag;
|
||
public string platform;
|
||
}
|
||
|
||
/// <summary>
|
||
/// /sendVersion 接口 Body
|
||
/// platform 服务端内部用 strconv.Atoi 解析,必须为可转整数的字符串(空字符串会报错)
|
||
/// </summary>
|
||
[System.Serializable]
|
||
private class SendVersionBody
|
||
{
|
||
public string plaintext;
|
||
public string tag;
|
||
public string platform = "0"; // 服务端需要可转整数的字符串,"0" 表示未指定平台
|
||
}
|
||
|
||
private class LoginKeyResData
|
||
{
|
||
public int code;
|
||
public string message;
|
||
public object data;
|
||
}
|
||
|
||
|
||
private class ChannelConfig
|
||
{
|
||
public List<string> Define_list { get; set; }
|
||
|
||
public string PackageName { get; set; }
|
||
|
||
public bool IsOversea { get; set; }
|
||
|
||
public int BuildCode { get; set; }
|
||
|
||
public string ConfigAccessKeyId { get; set; }
|
||
|
||
public string ConfigAccessKeySecret { get; set; }
|
||
|
||
public string ConfigBucketName { get; set; }
|
||
|
||
public string ConfigURL { get; set; }
|
||
|
||
public string AppAccessKey { get; set; }
|
||
|
||
public string AppKey { get; set; }
|
||
|
||
public string PhxhBiAccessKeyId { get; set; }
|
||
|
||
public string PhxhBiScretKey { get; set; }
|
||
|
||
public string WxPayAppId { get; set; }
|
||
|
||
public CrashSightConfig CrashSight_Android { get; set; }
|
||
public CrashSightConfig CrashSight_iOS { get; set; }
|
||
public TalkingDataConfig TalkingData { get; set; }
|
||
public ThinkingDataConfig ThinkingData { get; set; }
|
||
}
|
||
|
||
private class CrashSightConfig
|
||
{
|
||
[YamlMember(Alias = "id")] public string Id { get; set; }
|
||
[YamlMember(Alias = "key")] public string Key { get; set; }
|
||
}
|
||
|
||
private class TalkingDataConfig
|
||
{
|
||
[YamlMember(Alias = "appid")] public string appId { get; set; }
|
||
[YamlMember(Alias = "channel")] public string channel { get; set; }
|
||
}
|
||
|
||
private class ThinkingDataConfig
|
||
{
|
||
[YamlMember(Alias = "appid")] public string appId { get; set; }
|
||
[YamlMember(Alias = "serverurl")] public string serverUrl { get; set; }
|
||
}
|
||
|
||
private const string ChannelSettingYaml = "/../ChannelSetting.yaml";
|
||
|
||
/// <summary>
|
||
/// 从YAML文件初始化渠道配置
|
||
/// </summary>
|
||
private static void InitChannelConfigFromYaml()
|
||
{
|
||
List<string> appendDefineList = new();
|
||
|
||
// 判断是否为开发模式
|
||
if (EditorUserBuildSettings.development)
|
||
{
|
||
appendDefineList.Add(DEBUG);
|
||
Debug.Log("追加宏定义:" + DEBUG);
|
||
}
|
||
|
||
string yamlPath = Application.dataPath + ChannelSettingYaml;
|
||
if (File.Exists(yamlPath))
|
||
{
|
||
try
|
||
{
|
||
// 忽略 YAML 中多余的字段
|
||
var deserializer = new DeserializerBuilder()
|
||
.IgnoreUnmatchedProperties()
|
||
.Build();
|
||
|
||
string yamlContent = File.ReadAllText(yamlPath);
|
||
var config = deserializer.Deserialize<ChannelConfig>(yamlContent);
|
||
|
||
// 处理宏定义
|
||
if (config.Define_list != null)
|
||
{
|
||
foreach (string define in config.Define_list)
|
||
{
|
||
string cleanDefine = define.Trim();
|
||
if (!string.IsNullOrEmpty(cleanDefine))
|
||
{
|
||
appendDefineList.Add(cleanDefine);
|
||
Debug.Log("追加宏定义:" + cleanDefine);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 处理包名
|
||
if (!string.IsNullOrEmpty(config.PackageName))
|
||
{
|
||
Debug.Log("设置新包名:" + config.PackageName);
|
||
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
|
||
{
|
||
PlayerSettings.applicationIdentifier = config.PackageName;
|
||
}
|
||
}
|
||
|
||
YooAssetBuildBase.isOversea = config.IsOversea;
|
||
|
||
// 处理BuildCode
|
||
// 若命令行已通过 -buildCode 传入(由 version_code_manager.py 自动递增),优先使用命令行值,不用 YAML 覆盖
|
||
bool hasCmdBuildCode = System.Array.Exists(
|
||
Environment.GetCommandLineArgs(), a => a == "-buildCode");
|
||
if (hasCmdBuildCode)
|
||
{
|
||
Debug.Log($"[BuildCode] 命令行已传入 -buildCode,跳过 YAML 中 BuildCode={config.BuildCode} 的覆盖");
|
||
}
|
||
else if (config.BuildCode != 0)
|
||
{
|
||
Debug.Log("设置BuildCode:" + config.BuildCode);
|
||
#if UNITY_IOS
|
||
PlayerSettings.iOS.buildNumber = config.BuildCode.ToString();
|
||
#elif UNITY_ANDROID
|
||
PlayerSettings.Android.bundleVersionCode = config.BuildCode;
|
||
#endif
|
||
}
|
||
|
||
// 处理AppConfig上传id
|
||
if (config.ConfigAccessKeyId != null)
|
||
{
|
||
YooAssetBuildBase.appConfigAccessKeyId = config.ConfigAccessKeyId;
|
||
Debug.Log($"设置AppConfig上传id:{YooAssetBuildBase.appConfigAccessKeyId}");
|
||
}
|
||
|
||
// 处理AppConfig上传key
|
||
if (config.ConfigAccessKeySecret != null)
|
||
{
|
||
YooAssetBuildBase.appConfigAccessKeySecret = config.ConfigAccessKeySecret;
|
||
Debug.Log($"设置AppConfig上传key:{YooAssetBuildBase.appConfigAccessKeySecret}");
|
||
}
|
||
|
||
// 处理AppConfig上传桶名
|
||
if (config.ConfigBucketName != null)
|
||
{
|
||
YooAssetBuildBase.appConfigBucketName = config.ConfigBucketName;
|
||
Debug.Log($"设置AppConfig上传桶名:{YooAssetBuildBase.appConfigBucketName}");
|
||
}
|
||
|
||
// 处理AppConfig上传url
|
||
if (config.ConfigURL != null)
|
||
{
|
||
YooAssetBuildBase.appConfigURL = config.ConfigURL;
|
||
Debug.Log($"设置AppConfig上传url:{YooAssetBuildBase.appConfigURL}");
|
||
}
|
||
|
||
// 处理http请求AccessKey
|
||
if (config.AppAccessKey != null)
|
||
{
|
||
YooAssetBuildBase.httpAccessKey = config.AppAccessKey;
|
||
Debug.Log($"设置http请求id:{YooAssetBuildBase.httpAccessKey}");
|
||
}
|
||
|
||
// 处理http请求AppKey
|
||
if (config.AppKey != null)
|
||
{
|
||
YooAssetBuildBase.httpKey = config.AppKey;
|
||
Debug.Log($"设置http请求id:{YooAssetBuildBase.httpKey}");
|
||
}
|
||
|
||
// 处理BI AccessKeyId
|
||
if (config.PhxhBiAccessKeyId != null)
|
||
{
|
||
YooAssetBuildBase.phxhBiAccessKeyId = config.PhxhBiAccessKeyId;
|
||
Debug.Log($"设置BI AccessKeyId:{YooAssetBuildBase.phxhBiAccessKeyId}");
|
||
}
|
||
|
||
// 处理BI SecretKey
|
||
if (config.PhxhBiScretKey != null)
|
||
{
|
||
YooAssetBuildBase.phxhBiScretKey = config.PhxhBiScretKey;
|
||
Debug.Log($"设置BI SecretKey:{YooAssetBuildBase.phxhBiScretKey}");
|
||
}
|
||
|
||
// 处理微信支付 AppID
|
||
if (config.WxPayAppId != null)
|
||
{
|
||
YooAssetBuildBase.wxPayAppId = config.WxPayAppId;
|
||
Debug.Log($"设置微信支付 AppID:{YooAssetBuildBase.wxPayAppId}");
|
||
}
|
||
|
||
// 处理CrashSight_Android配置
|
||
if (config.CrashSight_Android != null &&
|
||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
|
||
{
|
||
var crashSightData = new PhxhSDK.Data.CrashSightData
|
||
{
|
||
id = config.CrashSight_Android.Id,
|
||
key = config.CrashSight_Android.Key
|
||
};
|
||
|
||
var json = JsonUtility.ToJson(crashSightData);
|
||
WriteEncryptedJsonResource("CrashSightData", json);
|
||
Debug.Log("CrashSight配置已保存:" + crashSightData.id + "|" + crashSightData.key);
|
||
}
|
||
|
||
// 处理CrashSight_iOS配置
|
||
if (config.CrashSight_iOS != null &&
|
||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.iOS)
|
||
{
|
||
var crashSightData = new PhxhSDK.Data.CrashSightData
|
||
{
|
||
id = config.CrashSight_iOS.Id,
|
||
key = config.CrashSight_iOS.Key
|
||
};
|
||
|
||
var json = JsonUtility.ToJson(crashSightData);
|
||
WriteEncryptedJsonResource("CrashSightData", json);
|
||
Debug.Log("CrashSight配置已保存:" + crashSightData.id + "|" + crashSightData.key);
|
||
}
|
||
|
||
if (config.TalkingData != null)
|
||
{
|
||
var talkingDataInitTool = new TalkingDataInitTool
|
||
{
|
||
appID = config.TalkingData.appId,
|
||
channel = config.TalkingData.channel
|
||
};
|
||
|
||
var json = JsonUtility.ToJson(talkingDataInitTool);
|
||
WriteEncryptedJsonResource("TalkingDataInitConfig", json);
|
||
Debug.Log("TalkingData配置已保存:" + talkingDataInitTool.appID + "|" + talkingDataInitTool.channel);
|
||
}
|
||
|
||
// 处理数数科技(ThinkingData)配置
|
||
if (config.ThinkingData != null)
|
||
{
|
||
YooAssetBuildBase.thinkingDataAppId = config.ThinkingData.appId;
|
||
YooAssetBuildBase.thinkingDataServerUrl = config.ThinkingData.serverUrl;
|
||
Debug.Log($"设置数数科技 AppID:{YooAssetBuildBase.thinkingDataAppId}");
|
||
Debug.Log($"设置数数科技 ServerUrl:{YooAssetBuildBase.thinkingDataServerUrl}");
|
||
}
|
||
|
||
// 更新宏定义
|
||
var currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
|
||
var oldDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTargetGroup);
|
||
_oldDefines = oldDefines;
|
||
|
||
if (appendDefineList.Count > 0)
|
||
{
|
||
var newDefineList = new List<string>();
|
||
newDefineList.AddRange(oldDefines.Split(';'));
|
||
|
||
for (var i = 0; i < newDefineList.Count; i++)
|
||
{
|
||
var define = newDefineList[i];
|
||
if (string.IsNullOrEmpty(define))
|
||
continue;
|
||
|
||
if (appendDefineList.Contains(define))
|
||
appendDefineList.Remove(define);
|
||
}
|
||
|
||
newDefineList.AddRange(appendDefineList);
|
||
PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTargetGroup,
|
||
string.Join(";", newDefineList));
|
||
}
|
||
|
||
// 关闭Unity闪屏
|
||
PlayerSettings.SplashScreen.showUnityLogo = false;
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
Debug.LogError($"解析YAML配置文件失败: {e.Message}\n{e.StackTrace}");
|
||
throw;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Debug.LogError($"找不到渠道配置文件: {yamlPath}");
|
||
}
|
||
}
|
||
}
|