NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GenCode/Luban/DataTable/GlobalLegionConfig.cs

240 lines
8.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg
{
public partial class GlobalLegionConfig
{
private readonly DataGlobalLegionConfig _data;
public DataGlobalLegionConfig Data => _data;
public GlobalLegionConfig(JSONNode _buf)
{
int n = _buf.Count;
if (n != 1) throw new SerializationException("table mode=one, but size != 1");
{ if(!_buf[0].IsObject) { throw new SerializationException(); } _data = global::cfg.DataGlobalLegionConfig.DeserializeDataGlobalLegionConfig(_buf[0]); }
}
/// <summary>
/// 军团-招募成员的最低等级限制
/// </summary>
public int LegionJoinLevelLimit => _data.LegionJoinLevelLimit;
/// <summary>
/// 军团-开始ID
/// </summary>
public int LegionBeginID => _data.LegionBeginID;
/// <summary>
/// 军团列表每页显示数量
/// </summary>
public int LegionPaginateLimit => _data.LegionPaginateLimit;
/// <summary>
/// 军团限制成员数量
/// </summary>
public int LegionMemberCount => _data.LegionMemberCount;
/// <summary>
/// 加入军团模版ID
/// </summary>
public int MailIDLegionJoin => _data.MailIDLegionJoin;
/// <summary>
/// 军团踢人模版ID
/// </summary>
public int MailIDLegionDismissMember => _data.MailIDLegionDismissMember;
/// <summary>
/// 军团战报名成功通知
/// </summary>
public int MailPVPMonthlyRewardsTitle => _data.MailPVPMonthlyRewardsTitle;
/// <summary>
/// 军团开启编队通知
/// </summary>
public int MailLegionBattleFormationTitle => _data.MailLegionBattleFormationTitle;
/// <summary>
/// 军团开战通知
/// </summary>
public int MailLegionBattleFightTitle => _data.MailLegionBattleFightTitle;
/// <summary>
/// 军团结算通知
/// </summary>
public int MailLegionBattleEndTitle => _data.MailLegionBattleEndTitle;
/// <summary>
/// 技能充能回复-主动平A
/// </summary>
public int SkillChargeNormalAttack => _data.SkillChargeNormalAttack;
/// <summary>
/// 技能充能回复-受到任何伤害
/// </summary>
public int SkillChargeBeAttack => _data.SkillChargeBeAttack;
/// <summary>
/// 军团要塞报名
/// </summary>
public int LegionBattleScheduleIDStart => _data.LegionBattleScheduleIDStart;
/// <summary>
/// 军团要塞编队
/// </summary>
public int LegionBattleScheduleIDTeam => _data.LegionBattleScheduleIDTeam;
/// <summary>
/// 军团要塞编队锁定
/// </summary>
public int LegionBattleScheduleIDTeamLock => _data.LegionBattleScheduleIDTeamLock;
/// <summary>
/// 军团要塞战斗
/// </summary>
public int LegionBattleScheduleIDCombat => _data.LegionBattleScheduleIDCombat;
/// <summary>
/// 军团战地图宽度
/// </summary>
public int LegionBattleMapWidth => _data.LegionBattleMapWidth;
/// <summary>
/// 军团战地图高度
/// </summary>
public int LegionBattleMapHeight => _data.LegionBattleMapHeight;
/// <summary>
/// 军团战最多人数
/// </summary>
public int LegionBattleMaxMemberCount => _data.LegionBattleMaxMemberCount;
/// <summary>
/// 军团战最少人数
/// </summary>
public int LegionBattleMinMemberCount => _data.LegionBattleMinMemberCount;
/// <summary>
/// 军团佣兵上限
/// </summary>
public int LegionBattleMaxMercenaryCount => _data.LegionBattleMaxMercenaryCount;
/// <summary>
/// 军团战编队数量
/// </summary>
public int MaxLegionTeamCount => _data.MaxLegionTeamCount;
/// <summary>
/// 军团战报名成功通知
/// </summary>
public int MailIDLegionBattleSigned => _data.MailIDLegionBattleSigned;
/// <summary>
/// 军争要塞编队
/// </summary>
public int MailIDLegionBattleFormation => _data.MailIDLegionBattleFormation;
/// <summary>
/// 军团战开战通知
/// </summary>
public int MailIDLegionBattleFight => _data.MailIDLegionBattleFight;
/// <summary>
/// 军团战匹配失败通知
/// </summary>
public int MailIDLegionBattleMatchFaild => _data.MailIDLegionBattleMatchFaild;
/// <summary>
/// 军团解散通知
/// </summary>
public int MailLegionDisbanded => _data.MailLegionDisbanded;
/// <summary>
/// 军团标签最大数量
/// </summary>
public int LegionLabelMax => _data.LegionLabelMax;
/// <summary>
/// 军团头像图片路径前缀
/// </summary>
public string LegionHeadPicFrontPath => _data.LegionHeadPicFrontPath;
/// <summary>
/// 军团宣言索引
/// </summary>
public System.Collections.Generic.List<int> LegionDeclarationList => _data.LegionDeclarationList;
/// <summary>
/// 军团索引
/// </summary>
public System.Collections.Generic.List<int> LegionLabelList => _data.LegionLabelList;
/// <summary>
/// 军争要塞_荣誉补给箱
/// </summary>
public int RewardLegionWin => _data.RewardLegionWin;
/// <summary>
/// 军争要塞_基础补给箱
/// </summary>
public int RewardLegionLoose => _data.RewardLegionLoose;
/// <summary>
/// 军争要塞_佣兵荣誉铁盒
/// </summary>
public int RewardLegionMercenaryWin => _data.RewardLegionMercenaryWin;
/// <summary>
/// 军争要塞_佣兵相助铁盒
/// </summary>
public int RewardLegionMercenaryLoose => _data.RewardLegionMercenaryLoose;
/// <summary>
/// 佣兵荣誉币
/// </summary>
public int MercenaryHonorCoin => _data.MercenaryHonorCoin;
/// <summary>
/// 编队指挥官头像图片路径前缀
/// </summary>
public string CommanderHeadPath => _data.CommanderHeadPath;
/// <summary>
/// 月卡商店ID
/// </summary>
public int MonthlyPassShopId => _data.MonthlyPassShopId;
/// <summary>
/// 军团战占领要塞获胜
/// </summary>
public int MailIDLegionbattlePrizeMailFortressWin => _data.MailIDLegionbattlePrizeMailFortressWin;
/// <summary>
/// 军团战占领要塞失败
/// </summary>
public int MailIDLegionbattlePrizeMailFortressLose => _data.MailIDLegionbattlePrizeMailFortressLose;
/// <summary>
/// 军团战占领要塞获胜全体
/// </summary>
public int MailIDLegionbattlePrizeMailFortressAllWin => _data.MailIDLegionbattlePrizeMailFortressAllWin;
/// <summary>
/// 军团战占领要塞失败全体
/// </summary>
public int MailIDLegionbattlePrizeMailFortressAllLose => _data.MailIDLegionbattlePrizeMailFortressAllLose;
/// <summary>
/// 军团战积分获胜
/// </summary>
public int MailIDLegionbattlePrizeMailScoreWin => _data.MailIDLegionbattlePrizeMailScoreWin;
/// <summary>
/// 军团战积分失败
/// </summary>
public int MailIDLegionbattlePrizeMailScoreLose => _data.MailIDLegionbattlePrizeMailScoreLose;
/// <summary>
/// 军团战积分获胜全体
/// </summary>
public int MailIDLegionbattlePrizeMailScoreAllWin => _data.MailIDLegionbattlePrizeMailScoreAllWin;
/// <summary>
/// 军团战积分失败全体
/// </summary>
public int MailIDLegionbattlePrizeMailScoreAllLose => _data.MailIDLegionbattlePrizeMailScoreAllLose;
/// <summary>
/// 军团战轮空获胜
/// </summary>
public int MailIDLegionbattlePrizeMailLucky => _data.MailIDLegionbattlePrizeMailLucky;
/// <summary>
/// 军团战雇佣军通用
/// </summary>
public int MailIDLegionbattlePrizeMailEmploy => _data.MailIDLegionbattlePrizeMailEmploy;
/// <summary>
/// 军团战我方无人上阵失败全员保底
/// </summary>
public int MailIDLegionbattlePrizeMailEmptyTeamLose => _data.MailIDLegionbattlePrizeMailEmptyTeamLose;
/// <summary>
/// 军团战敌方无人上阵我方参战额外奖励
/// </summary>
public int MailIDLegionbattlePrizeMailEmptyTeamWin => _data.MailIDLegionbattlePrizeMailEmptyTeamWin;
public void ResolveRef(Tables tables)
{
_data.ResolveRef(tables);
}
}
}