NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/SROptions.Audio.cs

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using System.ComponentModel;
public partial class SROptions
{
[Category("音频")]
[DisplayName("音频ID")]
public int AudioID
{
set;
get;
}
[Category("音频")]
[DisplayName("播放音频")]
public async void Play()
{
int audioID = await AudioManager.Instance.PlayAudioOld(AudioID);
if (audioID < 0)
{
DebugUtil.LogError("Debug, Audio播放失败请检查AudioID");
}
}
[Category("音频")]
[DisplayName("停止背景音乐")]
public void StopBGM()
{
AudioManager.Instance.AudioMgrObj.StopBGM();
}
[Category("音频")]
[DisplayName("停止所有音频播放")]
public void StopAll()
{
AudioManager.Instance.AudioMgrObj.StopAll();
}
}