52 lines
812 B
C#
52 lines
812 B
C#
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using System.Collections.Generic;
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using System.ComponentModel;
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using Gameplay;
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using Gameplay.Character;
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using Gameplay.Level;
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using Gameplay.Net;
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using Gameplay.SubSystems;
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using UnityEngine;
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public partial class SROptions
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{
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[Category("VehicleCultivate")]
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public int VehicleId
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{
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get { return _VehicleId; }
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set { _VehicleId = value; }
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}
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private int _VehicleId = 0;
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[Category("VehicleCultivate")]
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public int VehicleUpgradeTypeInt
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{
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get { return _VehicleUpgradeTypeInt; }
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set { _VehicleUpgradeTypeInt = value; }
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}
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private int _VehicleUpgradeTypeInt = 0;
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[Category("VehicleCultivate")]
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public void UpgradeVehicle()
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{
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//NetHelper.VehicleUpgrade((uint)VehicleId, (uint)VehicleUpgradeTypeInt);
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}
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}
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