NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GenCode/Luban/DataTable/Tables.cs

672 lines
35 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using SimpleJSON;
using Framework;
using System;
namespace cfg
{
public sealed partial class Tables
{
public CharacterCfg.CharacterAttri CharacterAttri {get; }
public ActorCfg.Item Item {get; }
public CharacterCfg.CharacterLevelExp CharacterLevelExp {get; }
public BuffCfg.BuffConfig BuffConfig {get; }
public CharacterCfg.CharacterBreak CharacterBreak {get; }
public SkillCfg.SkillConfig SkillConfig {get; }
public BulletCfg.BulletConfig BulletConfig {get; }
public AreaCfg.AreaConfig AreaConfig {get; }
public EffectCfg.EffectConfig EffectConfig {get; }
public SummonCfg.SummonConfig SummonConfig {get; }
public StringCfg.StringConfig StringConfig {get; }
public GlobalConfig GlobalConfig {get; }
public CharacterCfg.CharacterAwaking CharacterAwaking {get; }
public CharacterCfg.CharacterLikability CharacterLikability {get; }
public CharacterCfg.CharacterSkillLevel CharacterSkillLevel {get; }
public MonsterCfg.MonsterClass MonsterClass {get; }
public MonsterCfg.Monster Monster {get; }
public ActorCfg.TaskMain TaskMain {get; }
public WeaponCfg.WeaponConfig WeaponConfig {get; }
public CharacterCfg.SkinCfg SkinCfg {get; }
public VehicleCfg.VehicleConfig VehicleConfig {get; }
public CharacterCfg.JobAttri JobAttri {get; }
public CharacterCfg.FactionAttri FactionAttri {get; }
public CharacterCfg.ArmyAttri ArmyAttri {get; }
public BoundsCfg.BoundsConfig BoundsConfig {get; }
public ConditionConfig ConditionConfig {get; }
public LevelCfg.Level Level {get; }
public TireMarkCfg.TireMarkConfig TireMarkConfig {get; }
public DeviceCfg.DeviceConfig DeviceConfig {get; }
public DeviceCfg.PerformanceConfig PerformanceConfig {get; }
public SkillCfg.SkillReferConfig SkillReferConfig {get; }
public ActorCfg.Rewards Rewards {get; }
public LevelCfg.Chapter Chapter {get; }
public AudioCfg.Audios Audios {get; }
public ActorCfg.VehicleUpgrade VehicleUpgrade {get; }
public LevelCfg.TerrianProp TerrianProp {get; }
public LevelCfg.DayNightProp DayNightProp {get; }
public EmojCfg.EmojiConfig EmojiConfig {get; }
public VihecleCultivateCfg.VehicleUpgradeBonusAttri VehicleUpgradeBonusAttri {get; }
public VihecleCultivateCfg.VehicleSkllUpgrade VehicleSkllUpgrade {get; }
public LevelCfg.LevelGroupConfig LevelGroupConfig {get; }
public ActorCfg.ActorLevel ActorLevel {get; }
public RedPoint.RedPointConfig RedPointConfig {get; }
public StoryCfg.MotionMapperConfig MotionMapperConfig {get; }
public StoryCfg.PlayerMapperConfig PlayerMapperConfig {get; }
public StoryCfg.EmojiMapperConfig EmojiMapperConfig {get; }
public StoryCfg.StoryMainConfig StoryMainConfig {get; }
public UIInterfaceBannerGoToCfg.bannerCfg bannerCfg {get; }
public FightCfg.EnviormentConfig EnviormentConfig {get; }
public UI.IconConfig IconConfig {get; }
public UIMainPanelMusic.MusicCubeCfg MusicCubeCfg {get; }
public FightCfg.WeatherConfig WeatherConfig {get; }
public FightCfg.WeatherEffectConfig WeatherEffectConfig {get; }
public SkillCfg.PlayerSkillConfig PlayerSkillConfig {get; }
public ActorCfg.MailCfg MailCfg {get; }
public ActorCfg.SignCfg SignCfg {get; }
public ActorCfg.ShopContent ShopContent {get; }
public ActorCfg.Shop Shop {get; }
public ActorCfg.Gacha Gacha {get; }
public ActorCfg.PlayerSkillUpgrade PlayerSkillUpgrade {get; }
public ActorCfg.PlayerSkillLayer PlayerSkillLayer {get; }
public SystemCfg SystemCfg {get; }
public AICfg.AISkillControlCfg AISkillControlCfg {get; }
public ShowCfg.ShowConfig ShowConfig {get; }
public ErrorCfg.ErrorLogCfg ErrorLogCfg {get; }
public ActorCfg.GachaDetail GachaDetail {get; }
public ChargeCfg.CurrencyShopCfg CurrencyShopCfg {get; }
public MainSceneCfg.MainSceneConfig MainSceneConfig {get; }
public PassiveCfg.PassiveSkillConfig PassiveSkillConfig {get; }
public LoadingCfg.LoadingConfig LoadingConfig {get; }
public DialogueCfg.DialogueConfig DialogueConfig {get; }
public GuideCfg.GuideConfig GuideConfig {get; }
public GuideCfg.GuideTipConfig GuideTipConfig {get; }
public ActorCfg.CategoryStorage CategoryStorage {get; }
public FightCfg.ProtectUnitConfig ProtectUnitConfig {get; }
public ActorCfg.PvpMonthRewards PvpMonthRewards {get; }
public ActorCfg.PvpWeekRewards PvpWeekRewards {get; }
public PlayerCfg.PlayerSkinConfig PlayerSkinConfig {get; }
public ActorCfg.AlbumConfig AlbumConfig {get; }
public AudioCfg.AudioSourceConfig AudioSourceConfig {get; }
public ActorCfg.Holidays Holidays {get; }
public FightCfg.BuildConfig BuildConfig {get; }
public FightCfg.BatteryConfig BatteryConfig {get; }
public ActorCfg.TeamMark TeamMark {get; }
public FightCfg.FightNPCConfig FightNPCConfig {get; }
public VihecleCultivateCfg.VehicleComponent VehicleComponent {get; }
public VihecleCultivateCfg.VehiclePaint VehiclePaint {get; }
public CharacterCfg.CharacterLevelUp CharacterLevelUp {get; }
public ProcedureCfg.ProcedureConfig ProcedureConfig {get; }
public CampCfg.CampObjectConfig CampObjectConfig {get; }
public Tables(System.Func<string, JSONNode> loader)
{
var tables = new System.Collections.Generic.Dictionary<string, object>();
CharacterAttri = new CharacterCfg.CharacterAttri(loader("charactercfg_characterattri"));
tables.Add("CharacterCfg.CharacterAttri", CharacterAttri);
Item = new ActorCfg.Item(loader("actorcfg_item"));
tables.Add("ActorCfg.Item", Item);
CharacterLevelExp = new CharacterCfg.CharacterLevelExp(loader("charactercfg_characterlevelexp"));
tables.Add("CharacterCfg.CharacterLevelExp", CharacterLevelExp);
BuffConfig = new BuffCfg.BuffConfig(loader("buffcfg_buffconfig"));
tables.Add("BuffCfg.BuffConfig", BuffConfig);
CharacterBreak = new CharacterCfg.CharacterBreak(loader("charactercfg_characterbreak"));
tables.Add("CharacterCfg.CharacterBreak", CharacterBreak);
SkillConfig = new SkillCfg.SkillConfig(loader("skillcfg_skillconfig"));
tables.Add("SkillCfg.SkillConfig", SkillConfig);
BulletConfig = new BulletCfg.BulletConfig(loader("bulletcfg_bulletconfig"));
tables.Add("BulletCfg.BulletConfig", BulletConfig);
AreaConfig = new AreaCfg.AreaConfig(loader("areacfg_areaconfig"));
tables.Add("AreaCfg.AreaConfig", AreaConfig);
EffectConfig = new EffectCfg.EffectConfig(loader("effectcfg_effectconfig"));
tables.Add("EffectCfg.EffectConfig", EffectConfig);
SummonConfig = new SummonCfg.SummonConfig(loader("summoncfg_summonconfig"));
tables.Add("SummonCfg.SummonConfig", SummonConfig);
StringConfig = new StringCfg.StringConfig(loader("stringcfg_stringconfig"));
tables.Add("StringCfg.StringConfig", StringConfig);
GlobalConfig = new GlobalConfig(loader("globalconfig"));
tables.Add("GlobalConfig", GlobalConfig);
CharacterAwaking = new CharacterCfg.CharacterAwaking(loader("charactercfg_characterawaking"));
tables.Add("CharacterCfg.CharacterAwaking", CharacterAwaking);
CharacterLikability = new CharacterCfg.CharacterLikability(loader("charactercfg_characterlikability"));
tables.Add("CharacterCfg.CharacterLikability", CharacterLikability);
CharacterSkillLevel = new CharacterCfg.CharacterSkillLevel(loader("charactercfg_characterskilllevel"));
tables.Add("CharacterCfg.CharacterSkillLevel", CharacterSkillLevel);
MonsterClass = new MonsterCfg.MonsterClass(loader("monstercfg_monsterclass"));
tables.Add("MonsterCfg.MonsterClass", MonsterClass);
Monster = new MonsterCfg.Monster(loader("monstercfg_monster"));
tables.Add("MonsterCfg.Monster", Monster);
TaskMain = new ActorCfg.TaskMain(loader("actorcfg_taskmain"));
tables.Add("ActorCfg.TaskMain", TaskMain);
WeaponConfig = new WeaponCfg.WeaponConfig(loader("weaponcfg_weaponconfig"));
tables.Add("WeaponCfg.WeaponConfig", WeaponConfig);
SkinCfg = new CharacterCfg.SkinCfg(loader("charactercfg_skincfg"));
tables.Add("CharacterCfg.SkinCfg", SkinCfg);
VehicleConfig = new VehicleCfg.VehicleConfig(loader("vehiclecfg_vehicleconfig"));
tables.Add("VehicleCfg.VehicleConfig", VehicleConfig);
JobAttri = new CharacterCfg.JobAttri(loader("charactercfg_jobattri"));
tables.Add("CharacterCfg.JobAttri", JobAttri);
FactionAttri = new CharacterCfg.FactionAttri(loader("charactercfg_factionattri"));
tables.Add("CharacterCfg.FactionAttri", FactionAttri);
ArmyAttri = new CharacterCfg.ArmyAttri(loader("charactercfg_armyattri"));
tables.Add("CharacterCfg.ArmyAttri", ArmyAttri);
BoundsConfig = new BoundsCfg.BoundsConfig(loader("boundscfg_boundsconfig"));
tables.Add("BoundsCfg.BoundsConfig", BoundsConfig);
ConditionConfig = new ConditionConfig(loader("conditionconfig"));
tables.Add("ConditionConfig", ConditionConfig);
Level = new LevelCfg.Level(loader("levelcfg_level"));
tables.Add("LevelCfg.Level", Level);
TireMarkConfig = new TireMarkCfg.TireMarkConfig(loader("tiremarkcfg_tiremarkconfig"));
tables.Add("TireMarkCfg.TireMarkConfig", TireMarkConfig);
DeviceConfig = new DeviceCfg.DeviceConfig(loader("devicecfg_deviceconfig"));
tables.Add("DeviceCfg.DeviceConfig", DeviceConfig);
PerformanceConfig = new DeviceCfg.PerformanceConfig(loader("devicecfg_performanceconfig"));
tables.Add("DeviceCfg.PerformanceConfig", PerformanceConfig);
SkillReferConfig = new SkillCfg.SkillReferConfig(loader("skillcfg_skillreferconfig"));
tables.Add("SkillCfg.SkillReferConfig", SkillReferConfig);
Rewards = new ActorCfg.Rewards(loader("actorcfg_rewards"));
tables.Add("ActorCfg.Rewards", Rewards);
Chapter = new LevelCfg.Chapter(loader("levelcfg_chapter"));
tables.Add("LevelCfg.Chapter", Chapter);
Audios = new AudioCfg.Audios(loader("audiocfg_audios"));
tables.Add("AudioCfg.Audios", Audios);
VehicleUpgrade = new ActorCfg.VehicleUpgrade(loader("actorcfg_vehicleupgrade"));
tables.Add("ActorCfg.VehicleUpgrade", VehicleUpgrade);
TerrianProp = new LevelCfg.TerrianProp(loader("levelcfg_terrianprop"));
tables.Add("LevelCfg.TerrianProp", TerrianProp);
DayNightProp = new LevelCfg.DayNightProp(loader("levelcfg_daynightprop"));
tables.Add("LevelCfg.DayNightProp", DayNightProp);
EmojiConfig = new EmojCfg.EmojiConfig(loader("emojcfg_emojiconfig"));
tables.Add("EmojCfg.EmojiConfig", EmojiConfig);
VehicleUpgradeBonusAttri = new VihecleCultivateCfg.VehicleUpgradeBonusAttri(loader("viheclecultivatecfg_vehicleupgradebonusattri"));
tables.Add("VihecleCultivateCfg.VehicleUpgradeBonusAttri", VehicleUpgradeBonusAttri);
VehicleSkllUpgrade = new VihecleCultivateCfg.VehicleSkllUpgrade(loader("viheclecultivatecfg_vehicleskllupgrade"));
tables.Add("VihecleCultivateCfg.VehicleSkllUpgrade", VehicleSkllUpgrade);
LevelGroupConfig = new LevelCfg.LevelGroupConfig(loader("levelcfg_levelgroupconfig"));
tables.Add("LevelCfg.LevelGroupConfig", LevelGroupConfig);
ActorLevel = new ActorCfg.ActorLevel(loader("actorcfg_actorlevel"));
tables.Add("ActorCfg.ActorLevel", ActorLevel);
RedPointConfig = new RedPoint.RedPointConfig(loader("redpoint_redpointconfig"));
tables.Add("RedPoint.RedPointConfig", RedPointConfig);
MotionMapperConfig = new StoryCfg.MotionMapperConfig(loader("storycfg_motionmapperconfig"));
tables.Add("StoryCfg.MotionMapperConfig", MotionMapperConfig);
PlayerMapperConfig = new StoryCfg.PlayerMapperConfig(loader("storycfg_playermapperconfig"));
tables.Add("StoryCfg.PlayerMapperConfig", PlayerMapperConfig);
EmojiMapperConfig = new StoryCfg.EmojiMapperConfig(loader("storycfg_emojimapperconfig"));
tables.Add("StoryCfg.EmojiMapperConfig", EmojiMapperConfig);
StoryMainConfig = new StoryCfg.StoryMainConfig(loader("storycfg_storymainconfig"));
tables.Add("StoryCfg.StoryMainConfig", StoryMainConfig);
bannerCfg = new UIInterfaceBannerGoToCfg.bannerCfg(loader("uiinterfacebannergotocfg_bannercfg"));
tables.Add("UIInterfaceBannerGoToCfg.bannerCfg", bannerCfg);
EnviormentConfig = new FightCfg.EnviormentConfig(loader("fightcfg_enviormentconfig"));
tables.Add("FightCfg.EnviormentConfig", EnviormentConfig);
IconConfig = new UI.IconConfig(loader("ui_iconconfig"));
tables.Add("UI.IconConfig", IconConfig);
MusicCubeCfg = new UIMainPanelMusic.MusicCubeCfg(loader("uimainpanelmusic_musiccubecfg"));
tables.Add("UIMainPanelMusic.MusicCubeCfg", MusicCubeCfg);
WeatherConfig = new FightCfg.WeatherConfig(loader("fightcfg_weatherconfig"));
tables.Add("FightCfg.WeatherConfig", WeatherConfig);
WeatherEffectConfig = new FightCfg.WeatherEffectConfig(loader("fightcfg_weathereffectconfig"));
tables.Add("FightCfg.WeatherEffectConfig", WeatherEffectConfig);
PlayerSkillConfig = new SkillCfg.PlayerSkillConfig(loader("skillcfg_playerskillconfig"));
tables.Add("SkillCfg.PlayerSkillConfig", PlayerSkillConfig);
MailCfg = new ActorCfg.MailCfg(loader("actorcfg_mailcfg"));
tables.Add("ActorCfg.MailCfg", MailCfg);
SignCfg = new ActorCfg.SignCfg(loader("actorcfg_signcfg"));
tables.Add("ActorCfg.SignCfg", SignCfg);
ShopContent = new ActorCfg.ShopContent(loader("actorcfg_shopcontent"));
tables.Add("ActorCfg.ShopContent", ShopContent);
Shop = new ActorCfg.Shop(loader("actorcfg_shop"));
tables.Add("ActorCfg.Shop", Shop);
Gacha = new ActorCfg.Gacha(loader("actorcfg_gacha"));
tables.Add("ActorCfg.Gacha", Gacha);
PlayerSkillUpgrade = new ActorCfg.PlayerSkillUpgrade(loader("actorcfg_playerskillupgrade"));
tables.Add("ActorCfg.PlayerSkillUpgrade", PlayerSkillUpgrade);
PlayerSkillLayer = new ActorCfg.PlayerSkillLayer(loader("actorcfg_playerskilllayer"));
tables.Add("ActorCfg.PlayerSkillLayer", PlayerSkillLayer);
SystemCfg = new SystemCfg(loader("systemcfg"));
tables.Add("SystemCfg", SystemCfg);
AISkillControlCfg = new AICfg.AISkillControlCfg(loader("aicfg_aiskillcontrolcfg"));
tables.Add("AICfg.AISkillControlCfg", AISkillControlCfg);
ShowConfig = new ShowCfg.ShowConfig(loader("showcfg_showconfig"));
tables.Add("ShowCfg.ShowConfig", ShowConfig);
ErrorLogCfg = new ErrorCfg.ErrorLogCfg(loader("errorcfg_errorlogcfg"));
tables.Add("ErrorCfg.ErrorLogCfg", ErrorLogCfg);
GachaDetail = new ActorCfg.GachaDetail(loader("actorcfg_gachadetail"));
tables.Add("ActorCfg.GachaDetail", GachaDetail);
CurrencyShopCfg = new ChargeCfg.CurrencyShopCfg(loader("chargecfg_currencyshopcfg"));
tables.Add("ChargeCfg.CurrencyShopCfg", CurrencyShopCfg);
MainSceneConfig = new MainSceneCfg.MainSceneConfig(loader("mainscenecfg_mainsceneconfig"));
tables.Add("MainSceneCfg.MainSceneConfig", MainSceneConfig);
PassiveSkillConfig = new PassiveCfg.PassiveSkillConfig(loader("passivecfg_passiveskillconfig"));
tables.Add("PassiveCfg.PassiveSkillConfig", PassiveSkillConfig);
LoadingConfig = new LoadingCfg.LoadingConfig(loader("loadingcfg_loadingconfig"));
tables.Add("LoadingCfg.LoadingConfig", LoadingConfig);
DialogueConfig = new DialogueCfg.DialogueConfig(loader("dialoguecfg_dialogueconfig"));
tables.Add("DialogueCfg.DialogueConfig", DialogueConfig);
GuideConfig = new GuideCfg.GuideConfig(loader("guidecfg_guideconfig"));
tables.Add("GuideCfg.GuideConfig", GuideConfig);
GuideTipConfig = new GuideCfg.GuideTipConfig(loader("guidecfg_guidetipconfig"));
tables.Add("GuideCfg.GuideTipConfig", GuideTipConfig);
CategoryStorage = new ActorCfg.CategoryStorage(loader("actorcfg_categorystorage"));
tables.Add("ActorCfg.CategoryStorage", CategoryStorage);
ProtectUnitConfig = new FightCfg.ProtectUnitConfig(loader("fightcfg_protectunitconfig"));
tables.Add("FightCfg.ProtectUnitConfig", ProtectUnitConfig);
PvpMonthRewards = new ActorCfg.PvpMonthRewards(loader("actorcfg_pvpmonthrewards"));
tables.Add("ActorCfg.PvpMonthRewards", PvpMonthRewards);
PvpWeekRewards = new ActorCfg.PvpWeekRewards(loader("actorcfg_pvpweekrewards"));
tables.Add("ActorCfg.PvpWeekRewards", PvpWeekRewards);
PlayerSkinConfig = new PlayerCfg.PlayerSkinConfig(loader("playercfg_playerskinconfig"));
tables.Add("PlayerCfg.PlayerSkinConfig", PlayerSkinConfig);
AlbumConfig = new ActorCfg.AlbumConfig(loader("actorcfg_albumconfig"));
tables.Add("ActorCfg.AlbumConfig", AlbumConfig);
AudioSourceConfig = new AudioCfg.AudioSourceConfig(loader("audiocfg_audiosourceconfig"));
tables.Add("AudioCfg.AudioSourceConfig", AudioSourceConfig);
Holidays = new ActorCfg.Holidays(loader("actorcfg_holidays"));
tables.Add("ActorCfg.Holidays", Holidays);
BuildConfig = new FightCfg.BuildConfig(loader("fightcfg_buildconfig"));
tables.Add("FightCfg.BuildConfig", BuildConfig);
BatteryConfig = new FightCfg.BatteryConfig(loader("fightcfg_batteryconfig"));
tables.Add("FightCfg.BatteryConfig", BatteryConfig);
TeamMark = new ActorCfg.TeamMark(loader("actorcfg_teammark"));
tables.Add("ActorCfg.TeamMark", TeamMark);
FightNPCConfig = new FightCfg.FightNPCConfig(loader("fightcfg_fightnpcconfig"));
tables.Add("FightCfg.FightNPCConfig", FightNPCConfig);
VehicleComponent = new VihecleCultivateCfg.VehicleComponent(loader("viheclecultivatecfg_vehiclecomponent"));
tables.Add("VihecleCultivateCfg.VehicleComponent", VehicleComponent);
VehiclePaint = new VihecleCultivateCfg.VehiclePaint(loader("viheclecultivatecfg_vehiclepaint"));
tables.Add("VihecleCultivateCfg.VehiclePaint", VehiclePaint);
CharacterLevelUp = new CharacterCfg.CharacterLevelUp(loader("charactercfg_characterlevelup"));
tables.Add("CharacterCfg.CharacterLevelUp", CharacterLevelUp);
ProcedureConfig = new ProcedureCfg.ProcedureConfig(loader("procedurecfg_procedureconfig"));
tables.Add("ProcedureCfg.ProcedureConfig", ProcedureConfig);
CampObjectConfig = new CampCfg.CampObjectConfig(loader("campcfg_campobjectconfig"));
tables.Add("CampCfg.CampObjectConfig", CampObjectConfig);
PostInit();
CharacterAttri.Resolve(tables);
Item.Resolve(tables);
CharacterLevelExp.Resolve(tables);
BuffConfig.Resolve(tables);
CharacterBreak.Resolve(tables);
SkillConfig.Resolve(tables);
BulletConfig.Resolve(tables);
AreaConfig.Resolve(tables);
EffectConfig.Resolve(tables);
SummonConfig.Resolve(tables);
StringConfig.Resolve(tables);
GlobalConfig.Resolve(tables);
CharacterAwaking.Resolve(tables);
CharacterLikability.Resolve(tables);
CharacterSkillLevel.Resolve(tables);
MonsterClass.Resolve(tables);
Monster.Resolve(tables);
TaskMain.Resolve(tables);
WeaponConfig.Resolve(tables);
SkinCfg.Resolve(tables);
VehicleConfig.Resolve(tables);
JobAttri.Resolve(tables);
FactionAttri.Resolve(tables);
ArmyAttri.Resolve(tables);
BoundsConfig.Resolve(tables);
ConditionConfig.Resolve(tables);
Level.Resolve(tables);
TireMarkConfig.Resolve(tables);
DeviceConfig.Resolve(tables);
PerformanceConfig.Resolve(tables);
SkillReferConfig.Resolve(tables);
Rewards.Resolve(tables);
Chapter.Resolve(tables);
Audios.Resolve(tables);
VehicleUpgrade.Resolve(tables);
TerrianProp.Resolve(tables);
DayNightProp.Resolve(tables);
EmojiConfig.Resolve(tables);
VehicleUpgradeBonusAttri.Resolve(tables);
VehicleSkllUpgrade.Resolve(tables);
LevelGroupConfig.Resolve(tables);
ActorLevel.Resolve(tables);
RedPointConfig.Resolve(tables);
MotionMapperConfig.Resolve(tables);
PlayerMapperConfig.Resolve(tables);
EmojiMapperConfig.Resolve(tables);
StoryMainConfig.Resolve(tables);
bannerCfg.Resolve(tables);
EnviormentConfig.Resolve(tables);
IconConfig.Resolve(tables);
MusicCubeCfg.Resolve(tables);
WeatherConfig.Resolve(tables);
WeatherEffectConfig.Resolve(tables);
PlayerSkillConfig.Resolve(tables);
MailCfg.Resolve(tables);
SignCfg.Resolve(tables);
ShopContent.Resolve(tables);
Shop.Resolve(tables);
Gacha.Resolve(tables);
PlayerSkillUpgrade.Resolve(tables);
PlayerSkillLayer.Resolve(tables);
SystemCfg.Resolve(tables);
AISkillControlCfg.Resolve(tables);
ShowConfig.Resolve(tables);
ErrorLogCfg.Resolve(tables);
GachaDetail.Resolve(tables);
CurrencyShopCfg.Resolve(tables);
MainSceneConfig.Resolve(tables);
PassiveSkillConfig.Resolve(tables);
LoadingConfig.Resolve(tables);
DialogueConfig.Resolve(tables);
GuideConfig.Resolve(tables);
GuideTipConfig.Resolve(tables);
CategoryStorage.Resolve(tables);
ProtectUnitConfig.Resolve(tables);
PvpMonthRewards.Resolve(tables);
PvpWeekRewards.Resolve(tables);
PlayerSkinConfig.Resolve(tables);
AlbumConfig.Resolve(tables);
AudioSourceConfig.Resolve(tables);
Holidays.Resolve(tables);
BuildConfig.Resolve(tables);
BatteryConfig.Resolve(tables);
TeamMark.Resolve(tables);
FightNPCConfig.Resolve(tables);
VehicleComponent.Resolve(tables);
VehiclePaint.Resolve(tables);
CharacterLevelUp.Resolve(tables);
ProcedureConfig.Resolve(tables);
CampObjectConfig.Resolve(tables);
PostResolve();
}
public static void PostPreload(Action<string> loader) {
loader("charactercfg_characterattri");
loader("actorcfg_item");
loader("charactercfg_characterlevelexp");
loader("buffcfg_buffconfig");
loader("charactercfg_characterbreak");
loader("skillcfg_skillconfig");
loader("bulletcfg_bulletconfig");
loader("areacfg_areaconfig");
loader("effectcfg_effectconfig");
loader("summoncfg_summonconfig");
loader("stringcfg_stringconfig");
loader("globalconfig");
loader("charactercfg_characterawaking");
loader("charactercfg_characterlikability");
loader("charactercfg_characterskilllevel");
loader("monstercfg_monsterclass");
loader("monstercfg_monster");
loader("actorcfg_taskmain");
loader("weaponcfg_weaponconfig");
loader("charactercfg_skincfg");
loader("vehiclecfg_vehicleconfig");
loader("charactercfg_jobattri");
loader("charactercfg_factionattri");
loader("charactercfg_armyattri");
loader("boundscfg_boundsconfig");
loader("conditionconfig");
loader("levelcfg_level");
loader("tiremarkcfg_tiremarkconfig");
loader("devicecfg_deviceconfig");
loader("devicecfg_performanceconfig");
loader("skillcfg_skillreferconfig");
loader("actorcfg_rewards");
loader("levelcfg_chapter");
loader("audiocfg_audios");
loader("actorcfg_vehicleupgrade");
loader("levelcfg_terrianprop");
loader("levelcfg_daynightprop");
loader("emojcfg_emojiconfig");
loader("viheclecultivatecfg_vehicleupgradebonusattri");
loader("viheclecultivatecfg_vehicleskllupgrade");
loader("levelcfg_levelgroupconfig");
loader("actorcfg_actorlevel");
loader("redpoint_redpointconfig");
loader("storycfg_motionmapperconfig");
loader("storycfg_playermapperconfig");
loader("storycfg_emojimapperconfig");
loader("storycfg_storymainconfig");
loader("uiinterfacebannergotocfg_bannercfg");
loader("fightcfg_enviormentconfig");
loader("ui_iconconfig");
loader("uimainpanelmusic_musiccubecfg");
loader("fightcfg_weatherconfig");
loader("fightcfg_weathereffectconfig");
loader("skillcfg_playerskillconfig");
loader("actorcfg_mailcfg");
loader("actorcfg_signcfg");
loader("actorcfg_shopcontent");
loader("actorcfg_shop");
loader("actorcfg_gacha");
loader("actorcfg_playerskillupgrade");
loader("actorcfg_playerskilllayer");
loader("systemcfg");
loader("aicfg_aiskillcontrolcfg");
loader("showcfg_showconfig");
loader("errorcfg_errorlogcfg");
loader("actorcfg_gachadetail");
loader("chargecfg_currencyshopcfg");
loader("mainscenecfg_mainsceneconfig");
loader("passivecfg_passiveskillconfig");
loader("loadingcfg_loadingconfig");
loader("dialoguecfg_dialogueconfig");
loader("guidecfg_guideconfig");
loader("guidecfg_guidetipconfig");
loader("actorcfg_categorystorage");
loader("fightcfg_protectunitconfig");
loader("actorcfg_pvpmonthrewards");
loader("actorcfg_pvpweekrewards");
loader("playercfg_playerskinconfig");
loader("actorcfg_albumconfig");
loader("audiocfg_audiosourceconfig");
loader("actorcfg_holidays");
loader("fightcfg_buildconfig");
loader("fightcfg_batteryconfig");
loader("actorcfg_teammark");
loader("fightcfg_fightnpcconfig");
loader("viheclecultivatecfg_vehiclecomponent");
loader("viheclecultivatecfg_vehiclepaint");
loader("charactercfg_characterlevelup");
loader("procedurecfg_procedureconfig");
loader("campcfg_campobjectconfig");
}
public static void AfterLoaded(Action<string> loader) {
loader("charactercfg_characterattri");
loader("actorcfg_item");
loader("charactercfg_characterlevelexp");
loader("buffcfg_buffconfig");
loader("charactercfg_characterbreak");
loader("skillcfg_skillconfig");
loader("bulletcfg_bulletconfig");
loader("areacfg_areaconfig");
loader("effectcfg_effectconfig");
loader("summoncfg_summonconfig");
loader("stringcfg_stringconfig");
loader("globalconfig");
loader("charactercfg_characterawaking");
loader("charactercfg_characterlikability");
loader("charactercfg_characterskilllevel");
loader("monstercfg_monsterclass");
loader("monstercfg_monster");
loader("actorcfg_taskmain");
loader("weaponcfg_weaponconfig");
loader("charactercfg_skincfg");
loader("vehiclecfg_vehicleconfig");
loader("charactercfg_jobattri");
loader("charactercfg_factionattri");
loader("charactercfg_armyattri");
loader("boundscfg_boundsconfig");
loader("conditionconfig");
loader("levelcfg_level");
loader("tiremarkcfg_tiremarkconfig");
loader("devicecfg_deviceconfig");
loader("devicecfg_performanceconfig");
loader("skillcfg_skillreferconfig");
loader("actorcfg_rewards");
loader("levelcfg_chapter");
loader("audiocfg_audios");
loader("actorcfg_vehicleupgrade");
loader("levelcfg_terrianprop");
loader("levelcfg_daynightprop");
loader("emojcfg_emojiconfig");
loader("viheclecultivatecfg_vehicleupgradebonusattri");
loader("viheclecultivatecfg_vehicleskllupgrade");
loader("levelcfg_levelgroupconfig");
loader("actorcfg_actorlevel");
loader("redpoint_redpointconfig");
loader("storycfg_motionmapperconfig");
loader("storycfg_playermapperconfig");
loader("storycfg_emojimapperconfig");
loader("storycfg_storymainconfig");
loader("uiinterfacebannergotocfg_bannercfg");
loader("fightcfg_enviormentconfig");
loader("ui_iconconfig");
loader("uimainpanelmusic_musiccubecfg");
loader("fightcfg_weatherconfig");
loader("fightcfg_weathereffectconfig");
loader("skillcfg_playerskillconfig");
loader("actorcfg_mailcfg");
loader("actorcfg_signcfg");
loader("actorcfg_shopcontent");
loader("actorcfg_shop");
loader("actorcfg_gacha");
loader("actorcfg_playerskillupgrade");
loader("actorcfg_playerskilllayer");
loader("systemcfg");
loader("aicfg_aiskillcontrolcfg");
loader("showcfg_showconfig");
loader("errorcfg_errorlogcfg");
loader("actorcfg_gachadetail");
loader("chargecfg_currencyshopcfg");
loader("mainscenecfg_mainsceneconfig");
loader("passivecfg_passiveskillconfig");
loader("loadingcfg_loadingconfig");
loader("dialoguecfg_dialogueconfig");
loader("guidecfg_guideconfig");
loader("guidecfg_guidetipconfig");
loader("actorcfg_categorystorage");
loader("fightcfg_protectunitconfig");
loader("actorcfg_pvpmonthrewards");
loader("actorcfg_pvpweekrewards");
loader("playercfg_playerskinconfig");
loader("actorcfg_albumconfig");
loader("audiocfg_audiosourceconfig");
loader("actorcfg_holidays");
loader("fightcfg_buildconfig");
loader("fightcfg_batteryconfig");
loader("actorcfg_teammark");
loader("fightcfg_fightnpcconfig");
loader("viheclecultivatecfg_vehiclecomponent");
loader("viheclecultivatecfg_vehiclepaint");
loader("charactercfg_characterlevelup");
loader("procedurecfg_procedureconfig");
loader("campcfg_campobjectconfig");
}
public void TranslateText(System.Func<string, string, string> translator)
{
CharacterAttri.TranslateText(translator);
Item.TranslateText(translator);
CharacterLevelExp.TranslateText(translator);
BuffConfig.TranslateText(translator);
CharacterBreak.TranslateText(translator);
SkillConfig.TranslateText(translator);
BulletConfig.TranslateText(translator);
AreaConfig.TranslateText(translator);
EffectConfig.TranslateText(translator);
SummonConfig.TranslateText(translator);
StringConfig.TranslateText(translator);
GlobalConfig.TranslateText(translator);
CharacterAwaking.TranslateText(translator);
CharacterLikability.TranslateText(translator);
CharacterSkillLevel.TranslateText(translator);
MonsterClass.TranslateText(translator);
Monster.TranslateText(translator);
TaskMain.TranslateText(translator);
WeaponConfig.TranslateText(translator);
SkinCfg.TranslateText(translator);
VehicleConfig.TranslateText(translator);
JobAttri.TranslateText(translator);
FactionAttri.TranslateText(translator);
ArmyAttri.TranslateText(translator);
BoundsConfig.TranslateText(translator);
ConditionConfig.TranslateText(translator);
Level.TranslateText(translator);
TireMarkConfig.TranslateText(translator);
DeviceConfig.TranslateText(translator);
PerformanceConfig.TranslateText(translator);
SkillReferConfig.TranslateText(translator);
Rewards.TranslateText(translator);
Chapter.TranslateText(translator);
Audios.TranslateText(translator);
VehicleUpgrade.TranslateText(translator);
TerrianProp.TranslateText(translator);
DayNightProp.TranslateText(translator);
EmojiConfig.TranslateText(translator);
VehicleUpgradeBonusAttri.TranslateText(translator);
VehicleSkllUpgrade.TranslateText(translator);
LevelGroupConfig.TranslateText(translator);
ActorLevel.TranslateText(translator);
RedPointConfig.TranslateText(translator);
MotionMapperConfig.TranslateText(translator);
PlayerMapperConfig.TranslateText(translator);
EmojiMapperConfig.TranslateText(translator);
StoryMainConfig.TranslateText(translator);
bannerCfg.TranslateText(translator);
EnviormentConfig.TranslateText(translator);
IconConfig.TranslateText(translator);
MusicCubeCfg.TranslateText(translator);
WeatherConfig.TranslateText(translator);
WeatherEffectConfig.TranslateText(translator);
PlayerSkillConfig.TranslateText(translator);
MailCfg.TranslateText(translator);
SignCfg.TranslateText(translator);
ShopContent.TranslateText(translator);
Shop.TranslateText(translator);
Gacha.TranslateText(translator);
PlayerSkillUpgrade.TranslateText(translator);
PlayerSkillLayer.TranslateText(translator);
SystemCfg.TranslateText(translator);
AISkillControlCfg.TranslateText(translator);
ShowConfig.TranslateText(translator);
ErrorLogCfg.TranslateText(translator);
GachaDetail.TranslateText(translator);
CurrencyShopCfg.TranslateText(translator);
MainSceneConfig.TranslateText(translator);
PassiveSkillConfig.TranslateText(translator);
LoadingConfig.TranslateText(translator);
DialogueConfig.TranslateText(translator);
GuideConfig.TranslateText(translator);
GuideTipConfig.TranslateText(translator);
CategoryStorage.TranslateText(translator);
ProtectUnitConfig.TranslateText(translator);
PvpMonthRewards.TranslateText(translator);
PvpWeekRewards.TranslateText(translator);
PlayerSkinConfig.TranslateText(translator);
AlbumConfig.TranslateText(translator);
AudioSourceConfig.TranslateText(translator);
Holidays.TranslateText(translator);
BuildConfig.TranslateText(translator);
BatteryConfig.TranslateText(translator);
TeamMark.TranslateText(translator);
FightNPCConfig.TranslateText(translator);
VehicleComponent.TranslateText(translator);
VehiclePaint.TranslateText(translator);
CharacterLevelUp.TranslateText(translator);
ProcedureConfig.TranslateText(translator);
CampObjectConfig.TranslateText(translator);
}
partial void PostInit();
partial void PostResolve();
}
}