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Schemas
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timeout值修改
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2024-01-31 18:56:01 +08:00 |
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Built In Data.asset
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【asset】
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2023-10-23 19:34:02 +08:00 |
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Built In Data.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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Character.asset
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修改载具模型为新的加载路径
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2024-01-15 12:12:47 +08:00 |
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Character.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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Config_Common.asset
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addressable
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2024-01-04 17:22:53 +08:00 |
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Config_Common.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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Default Local Group.asset
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修改特效 ZWrite
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2024-02-01 16:32:25 +08:00 |
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Default Local Group.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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GFX.asset
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【asset】
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2023-10-23 19:34:02 +08:00 |
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GFX.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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HotUpdateDlls.asset
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【lfs】取消asset文件
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2023-10-23 19:08:20 +08:00 |
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HotUpdateDlls.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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Level.asset
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addressable改
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2024-01-05 19:36:25 +08:00 |
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Level.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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Level_BuildIn.asset
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【asset】
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2023-10-23 19:34:02 +08:00 |
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Level_BuildIn.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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PostProcessPrefabs.asset
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营地地面预制体后处理
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2024-02-19 12:25:25 +08:00 |
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PostProcessPrefabs.asset.meta
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后处理
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2024-01-16 19:59:35 +08:00 |
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PostProcessScenes.asset
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主场景修复
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2024-02-19 12:35:00 +08:00 |
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PostProcessScenes.asset.meta
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后处理
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2024-01-16 19:59:35 +08:00 |
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Scenes.asset
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修复增量更新bug
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2024-01-30 12:35:54 +08:00 |
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Scenes.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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Schemas.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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SplitCharacter.asset
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提交敌人修改
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2024-02-02 18:47:50 +08:00 |
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SplitCharacter.asset.meta
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重新导出所有角色,重新分组资源
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2024-01-04 16:21:26 +08:00 |
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UI.asset
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测试引用机制
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2024-02-21 12:38:57 +08:00 |
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UI.asset.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |