NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Conditional/BTAutoFight.cs

22 lines
609 B
C#

using BehaviorDesigner.Runtime.Tasks;
using Gameplay.BT.Variables;
using Gameplay.Unit;
public class BTAutoFight : Conditional
{
public SharedBattleInfo SharedBattleInfo;
private GameUnit _owner;
public override void OnStart()
{
_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
}
public override TaskStatus OnUpdate()
{
if (_owner.commonData.canControl) return TaskStatus.Failure;
return SharedBattleInfo.Value.AutoFight
? TaskStatus.Success
: TaskStatus.Failure;
}
}