75 lines
2.5 KiB
C#
75 lines
2.5 KiB
C#
using BehaviorDesigner.Runtime.Tasks;
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using Gameplay.BT.Variables;
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using Gameplay.Character;
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using Gameplay.Level;
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using Gameplay.Unit;
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using Framework;
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namespace Code.Scripts.Gameplay.BT.Conditional
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{
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/// <summary>
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/// 接受连锁召唤事件
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/// </summary>
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public class BTHasReceivdCalled : BehaviorDesigner.Runtime.Tasks.Conditional
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{
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public SharedBattleInfo SharedBattleInfo;
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private bool _isRegistered;
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private bool _isChainCall;
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private GameUnit _owner;
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public override void OnStart()
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{
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_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
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if (!_isRegistered)
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{
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EventManager.Instance.Register<EventDataSpecialAI>(EventManager.EventName.INFIGHT_CHARACTER_AI_CHAIN,
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OnSpecialTriggerChanged);
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_isRegistered = true;
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_isChainCall = false;
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}
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}
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private void OnSpecialTriggerChanged(EventDataSpecialAI chainAIData)
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{
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var sender = chainAIData.owner;
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if (chainAIData.friendsInOwnerSight.Contains(_owner) && sender.GetID() != _owner.GetID() &&
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sender.commonData.troopId == _owner.commonData.troopId)
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{
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_owner.statusData.isAttackActive = true;
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_isChainCall = true;
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SharedBattleInfo.Value.theChosenOneId = chainAIData.target;
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// DebugUtil.LogError("AI {0} ,已经被连锁召唤,召唤者是:{1}, 目标是:{2}", _owner.GetID(), chainAIData.owner.GetID(), chainAIData.target);
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (_isChainCall && SharedBattleInfo.Value.AIName != LevelData.AIType.StupidDefendAI)
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{
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return TaskStatus.Success;
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}
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return TaskStatus.Failure;
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}
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public override void OnEnd()
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{
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if (_isChainCall)
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{
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EventManager.Instance.Unregister<EventDataSpecialAI>(EventManager.EventName.INFIGHT_CHARACTER_AI_CHAIN,
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OnSpecialTriggerChanged);
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_isRegistered = false;
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_isChainCall = false;
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}
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}
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public override void OnBehaviorComplete()
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{
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EventManager.Instance.Unregister<EventDataSpecialAI>(EventManager.EventName.INFIGHT_CHARACTER_AI_CHAIN,
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OnSpecialTriggerChanged);
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_isRegistered = false;
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_isChainCall = false;
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}
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}
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} |