29 lines
534 B
C#
29 lines
534 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gameplay.Camp
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{
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/// <summary>
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/// 格子状态
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/// </summary>
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public enum E_CampCellState
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{
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/// <summary>
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/// 空格子
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/// </summary>
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Empty,
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/// <summary>
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/// 占用
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/// </summary>
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Occupancy,
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/// <summary>
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/// 可用
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/// </summary>
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Valid,
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/// <summary>
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/// 无效
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/// </summary>
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Invalid,
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}
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} |