NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/Fsm/EditCampState.cs

48 lines
1.0 KiB
C#

using LTGame;
using System.Collections;
using System.Collections.Generic;
using TGS;
using UnityEngine;
namespace Gameplay.Camp.Fsm
{
/// <summary>
/// 营地编辑状态
/// </summary>
public class EditCampState : BaseCampState
{
public EditCampState(Camp camp) : base((int)E_CampState.Edit, camp)
{
}
public override void Enter(NBaseState exitState, object param)
{
base.Enter(exitState, param);
camp.SetInfoByEdit();
InputManager.Instance.OnClick += OnClick;
}
protected override void _OnRunning()
{
base._OnRunning();
camp.UpdateEdit();
}
public override void Exit(NBaseState enterState, object param)
{
InputManager.Instance.OnClick -= OnClick;
camp.ExitEdit();
base.Exit(enterState, param);
}
private void OnClick(Vector2 screenPosition)
{
camp.OnEditClick(screenPosition);
}
}
}