48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using LTGame;
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using System.Collections;
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using System.Collections.Generic;
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using TGS;
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using UnityEngine;
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namespace Gameplay.Camp.Fsm
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{
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/// <summary>
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/// 营地编辑状态
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/// </summary>
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public class EditCampState : BaseCampState
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{
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public EditCampState(Camp camp) : base((int)E_CampState.Edit, camp)
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{
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}
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public override void Enter(NBaseState exitState, object param)
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{
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base.Enter(exitState, param);
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camp.SetInfoByEdit();
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InputManager.Instance.OnClick += OnClick;
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}
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protected override void _OnRunning()
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{
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base._OnRunning();
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camp.UpdateEdit();
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}
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public override void Exit(NBaseState enterState, object param)
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{
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InputManager.Instance.OnClick -= OnClick;
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camp.ExitEdit();
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base.Exit(enterState, param);
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}
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private void OnClick(Vector2 screenPosition)
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{
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camp.OnEditClick(screenPosition);
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}
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}
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} |