NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/Fsm/ShootCampState.cs

17 lines
347 B
C#

using LTGame;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gameplay.Camp.Fsm
{
/// <summary>
/// 营地拍摄状态
/// </summary>
public class ShootCampState : BaseCampState
{
public ShootCampState(Camp camp) : base((int)E_CampState.Shoot, camp)
{
}
}
}