NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/VehicleCultivate/VehiclePaintHelper.cs

41 lines
1.0 KiB
C#

using Framework;
using Gameplay.Net;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VehiclePaintHelper : MonoBehaviour
{
public static List<int> GetAllPaint(int vehicleID)
{
List<int> ret = new();
var data = TableManager.Instance.Tables.VehiclePaint.DataList;
for (int i = 0; i < data.Count; i++)
{
if (data[i].HostVehicle == vehicleID)
{
ret.Add(data[i].PaintID);
}
}
return ret;
}
public static bool IsPaintUnlocked(int vehicleID, int paintID)
{
var cfg = TableManager.Instance.Tables.VehiclePaint.Get(paintID);
if (cfg == null || cfg.HostVehicle != vehicleID)
{
return false;
}
var vehicleData = Actor.Instance.Character.GetVehicleDevelopment(vehicleID);
if (vehicleData == null)
{
return false;
}
else
{
return CategoryManager.Instance.GetItemCount(cfg.ItemID) > 0;
}
}
}