NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/UI_CurrencyItem.cs

47 lines
906 B
C#

using GameWrapper.UI.Common;
using Sirenix.OdinInspector;
using UnityEngine;
public class UI_CurrencyItem : MonoBehaviour
{
//[DelayedProperty]
[SerializeField] [OnValueChanged("OnCurrencyIDChanged")]
private int _currencyID;
UI_CurrencyList.NumberType numberType = UI_CurrencyList.NumberType.Default;
public UI_CurrencyList.NumberType NumberType
{
get { return numberType; }
set
{
numberType = value;
}
}
public int currencyID
{
get { return _currencyID; }
set
{
_currencyID = value;
logic.Refresh();
}
}
public ICurrencyItem logic;
private void Awake()
{
logic.FakeAwake();
}
void OnCurrencyIDChanged()
{
logic.OnCurrencyIDChanged();
}
private void OnDestroy()
{
logic.FakeOnDestroy();
}
}