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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameplay.Character
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{
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public static class ETroopsId
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{
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public const int Self = 0;
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public const int Enemy1 = 1;
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public const int Enemy2 = 2;
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}
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}
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