406 lines
20 KiB
C#
406 lines
20 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using SimpleJSON;
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using Framework;
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using System;
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namespace cfg
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{
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public sealed partial class Tables
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{
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public CharacterCfg.CharacterAttri CharacterAttri {get; }
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public ActorCfg.Item Item {get; }
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public CharacterCfg.CharacterLevelExp CharacterLevelExp {get; }
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public BuffCfg.BuffConfig BuffConfig {get; }
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public CharacterCfg.CharacterBreak CharacterBreak {get; }
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public SkillCfg.SkillConfig SkillConfig {get; }
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public BulletCfg.BulletConfig BulletConfig {get; }
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public AreaCfg.AreaConfig AreaConfig {get; }
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public EffectCfg.EffectConfig EffectConfig {get; }
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public SummonCfg.SummonConfig SummonConfig {get; }
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public StringCfg.StringConfig StringConfig {get; }
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public GlobalConfig GlobalConfig {get; }
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public CharacterCfg.CharacterAwaking CharacterAwaking {get; }
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public CharacterCfg.CharacterLikability CharacterLikability {get; }
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public CharacterCfg.CharacterSkillLevel CharacterSkillLevel {get; }
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public MonsterCfg.MonsterLevelUp MonsterLevelUp {get; }
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public MonsterCfg.MonsterClass MonsterClass {get; }
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public MonsterCfg.Monster Monster {get; }
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public WeaponCfg.WeaponConfig WeaponConfig {get; }
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public CharacterCfg.SkinCfg SkinCfg {get; }
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public VehicleCfg.VehicleConfig VehicleConfig {get; }
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public CharacterCfg.JobAttri JobAttri {get; }
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public CharacterCfg.FactionAttri FactionAttri {get; }
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public CharacterCfg.ArmyAttri ArmyAttri {get; }
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public BoundsCfg.BoundsConfig BoundsConfig {get; }
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public ConditionConfig ConditionConfig {get; }
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public LevelCfg.Level Level {get; }
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public TireMarkCfg.TireMarkConfig TireMarkConfig {get; }
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public DeviceCfg.DeviceConfig DeviceConfig {get; }
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public DeviceCfg.PerformanceConfig PerformanceConfig {get; }
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public SkillCfg.SkillReferConfig SkillReferConfig {get; }
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public ActorCfg.Rewards Rewards {get; }
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public LevelCfg.Chapter Chapter {get; }
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public AudioCfg.Audios Audios {get; }
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public ActorCfg.VehicleUpgrade VehicleUpgrade {get; }
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public LevelCfg.TerrianProp TerrianProp {get; }
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public LevelCfg.DayNightProp DayNightProp {get; }
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public LevelCfg.WeatherProp WeatherProp {get; }
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public EmojCfg.EmojiConfig EmojiConfig {get; }
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public VihecleCultivateCfg.VehicleUpgradeBonusAttri VehicleUpgradeBonusAttri {get; }
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public VihecleCultivateCfg.VehicleSkllUpgrade VehicleSkllUpgrade {get; }
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public LevelCfg.LevelGroupConfig LevelGroupConfig {get; }
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public ActorCfg.ActorLevel ActorLevel {get; }
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public RedPoint.RedPointConfig RedPointConfig {get; }
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public StoryCfg.MotionMapperConfig MotionMapperConfig {get; }
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public StoryCfg.PlayerMapperConfig PlayerMapperConfig {get; }
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public StoryCfg.EmojiMapperConfig EmojiMapperConfig {get; }
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public StoryCfg.StoryMainConfig StoryMainConfig {get; }
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public UIInterfaceBannerGoToCfg.bannerCfg bannerCfg {get; }
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public FightCfg.EnviormentConfig EnviormentConfig {get; }
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public UI.IconConfig IconConfig {get; }
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public UIMainPanelMusic.MusicCubeCfg MusicCubeCfg {get; }
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public Tables(System.Func<string, JSONNode> loader)
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{
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var tables = new System.Collections.Generic.Dictionary<string, object>();
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CharacterAttri = new CharacterCfg.CharacterAttri(loader("charactercfg_characterattri"));
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tables.Add("CharacterCfg.CharacterAttri", CharacterAttri);
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Item = new ActorCfg.Item(loader("actorcfg_item"));
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tables.Add("ActorCfg.Item", Item);
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CharacterLevelExp = new CharacterCfg.CharacterLevelExp(loader("charactercfg_characterlevelexp"));
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tables.Add("CharacterCfg.CharacterLevelExp", CharacterLevelExp);
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BuffConfig = new BuffCfg.BuffConfig(loader("buffcfg_buffconfig"));
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tables.Add("BuffCfg.BuffConfig", BuffConfig);
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CharacterBreak = new CharacterCfg.CharacterBreak(loader("charactercfg_characterbreak"));
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tables.Add("CharacterCfg.CharacterBreak", CharacterBreak);
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SkillConfig = new SkillCfg.SkillConfig(loader("skillcfg_skillconfig"));
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tables.Add("SkillCfg.SkillConfig", SkillConfig);
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BulletConfig = new BulletCfg.BulletConfig(loader("bulletcfg_bulletconfig"));
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tables.Add("BulletCfg.BulletConfig", BulletConfig);
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AreaConfig = new AreaCfg.AreaConfig(loader("areacfg_areaconfig"));
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tables.Add("AreaCfg.AreaConfig", AreaConfig);
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EffectConfig = new EffectCfg.EffectConfig(loader("effectcfg_effectconfig"));
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tables.Add("EffectCfg.EffectConfig", EffectConfig);
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SummonConfig = new SummonCfg.SummonConfig(loader("summoncfg_summonconfig"));
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tables.Add("SummonCfg.SummonConfig", SummonConfig);
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StringConfig = new StringCfg.StringConfig(loader("stringcfg_stringconfig"));
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tables.Add("StringCfg.StringConfig", StringConfig);
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GlobalConfig = new GlobalConfig(loader("globalconfig"));
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tables.Add("GlobalConfig", GlobalConfig);
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CharacterAwaking = new CharacterCfg.CharacterAwaking(loader("charactercfg_characterawaking"));
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tables.Add("CharacterCfg.CharacterAwaking", CharacterAwaking);
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CharacterLikability = new CharacterCfg.CharacterLikability(loader("charactercfg_characterlikability"));
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tables.Add("CharacterCfg.CharacterLikability", CharacterLikability);
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CharacterSkillLevel = new CharacterCfg.CharacterSkillLevel(loader("charactercfg_characterskilllevel"));
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tables.Add("CharacterCfg.CharacterSkillLevel", CharacterSkillLevel);
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MonsterLevelUp = new MonsterCfg.MonsterLevelUp(loader("monstercfg_monsterlevelup"));
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tables.Add("MonsterCfg.MonsterLevelUp", MonsterLevelUp);
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MonsterClass = new MonsterCfg.MonsterClass(loader("monstercfg_monsterclass"));
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tables.Add("MonsterCfg.MonsterClass", MonsterClass);
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Monster = new MonsterCfg.Monster(loader("monstercfg_monster"));
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tables.Add("MonsterCfg.Monster", Monster);
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WeaponConfig = new WeaponCfg.WeaponConfig(loader("weaponcfg_weaponconfig"));
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tables.Add("WeaponCfg.WeaponConfig", WeaponConfig);
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SkinCfg = new CharacterCfg.SkinCfg(loader("charactercfg_skincfg"));
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tables.Add("CharacterCfg.SkinCfg", SkinCfg);
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VehicleConfig = new VehicleCfg.VehicleConfig(loader("vehiclecfg_vehicleconfig"));
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tables.Add("VehicleCfg.VehicleConfig", VehicleConfig);
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JobAttri = new CharacterCfg.JobAttri(loader("charactercfg_jobattri"));
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tables.Add("CharacterCfg.JobAttri", JobAttri);
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FactionAttri = new CharacterCfg.FactionAttri(loader("charactercfg_factionattri"));
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tables.Add("CharacterCfg.FactionAttri", FactionAttri);
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ArmyAttri = new CharacterCfg.ArmyAttri(loader("charactercfg_armyattri"));
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tables.Add("CharacterCfg.ArmyAttri", ArmyAttri);
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BoundsConfig = new BoundsCfg.BoundsConfig(loader("boundscfg_boundsconfig"));
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tables.Add("BoundsCfg.BoundsConfig", BoundsConfig);
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ConditionConfig = new ConditionConfig(loader("conditionconfig"));
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tables.Add("ConditionConfig", ConditionConfig);
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Level = new LevelCfg.Level(loader("levelcfg_level"));
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tables.Add("LevelCfg.Level", Level);
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TireMarkConfig = new TireMarkCfg.TireMarkConfig(loader("tiremarkcfg_tiremarkconfig"));
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tables.Add("TireMarkCfg.TireMarkConfig", TireMarkConfig);
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DeviceConfig = new DeviceCfg.DeviceConfig(loader("devicecfg_deviceconfig"));
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tables.Add("DeviceCfg.DeviceConfig", DeviceConfig);
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PerformanceConfig = new DeviceCfg.PerformanceConfig(loader("devicecfg_performanceconfig"));
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tables.Add("DeviceCfg.PerformanceConfig", PerformanceConfig);
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SkillReferConfig = new SkillCfg.SkillReferConfig(loader("skillcfg_skillreferconfig"));
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tables.Add("SkillCfg.SkillReferConfig", SkillReferConfig);
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Rewards = new ActorCfg.Rewards(loader("actorcfg_rewards"));
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tables.Add("ActorCfg.Rewards", Rewards);
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Chapter = new LevelCfg.Chapter(loader("levelcfg_chapter"));
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tables.Add("LevelCfg.Chapter", Chapter);
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Audios = new AudioCfg.Audios(loader("audiocfg_audios"));
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tables.Add("AudioCfg.Audios", Audios);
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VehicleUpgrade = new ActorCfg.VehicleUpgrade(loader("actorcfg_vehicleupgrade"));
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tables.Add("ActorCfg.VehicleUpgrade", VehicleUpgrade);
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TerrianProp = new LevelCfg.TerrianProp(loader("levelcfg_terrianprop"));
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tables.Add("LevelCfg.TerrianProp", TerrianProp);
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DayNightProp = new LevelCfg.DayNightProp(loader("levelcfg_daynightprop"));
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tables.Add("LevelCfg.DayNightProp", DayNightProp);
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WeatherProp = new LevelCfg.WeatherProp(loader("levelcfg_weatherprop"));
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tables.Add("LevelCfg.WeatherProp", WeatherProp);
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EmojiConfig = new EmojCfg.EmojiConfig(loader("emojcfg_emojiconfig"));
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tables.Add("EmojCfg.EmojiConfig", EmojiConfig);
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VehicleUpgradeBonusAttri = new VihecleCultivateCfg.VehicleUpgradeBonusAttri(loader("viheclecultivatecfg_vehicleupgradebonusattri"));
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tables.Add("VihecleCultivateCfg.VehicleUpgradeBonusAttri", VehicleUpgradeBonusAttri);
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VehicleSkllUpgrade = new VihecleCultivateCfg.VehicleSkllUpgrade(loader("viheclecultivatecfg_vehicleskllupgrade"));
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tables.Add("VihecleCultivateCfg.VehicleSkllUpgrade", VehicleSkllUpgrade);
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LevelGroupConfig = new LevelCfg.LevelGroupConfig(loader("levelcfg_levelgroupconfig"));
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tables.Add("LevelCfg.LevelGroupConfig", LevelGroupConfig);
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ActorLevel = new ActorCfg.ActorLevel(loader("actorcfg_actorlevel"));
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tables.Add("ActorCfg.ActorLevel", ActorLevel);
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RedPointConfig = new RedPoint.RedPointConfig(loader("redpoint_redpointconfig"));
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tables.Add("RedPoint.RedPointConfig", RedPointConfig);
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MotionMapperConfig = new StoryCfg.MotionMapperConfig(loader("storycfg_motionmapperconfig"));
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tables.Add("StoryCfg.MotionMapperConfig", MotionMapperConfig);
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PlayerMapperConfig = new StoryCfg.PlayerMapperConfig(loader("storycfg_playermapperconfig"));
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tables.Add("StoryCfg.PlayerMapperConfig", PlayerMapperConfig);
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EmojiMapperConfig = new StoryCfg.EmojiMapperConfig(loader("storycfg_emojimapperconfig"));
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tables.Add("StoryCfg.EmojiMapperConfig", EmojiMapperConfig);
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StoryMainConfig = new StoryCfg.StoryMainConfig(loader("storycfg_storymainconfig"));
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tables.Add("StoryCfg.StoryMainConfig", StoryMainConfig);
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bannerCfg = new UIInterfaceBannerGoToCfg.bannerCfg(loader("uiinterfacebannergotocfg_bannercfg"));
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tables.Add("UIInterfaceBannerGoToCfg.bannerCfg", bannerCfg);
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EnviormentConfig = new FightCfg.EnviormentConfig(loader("fightcfg_enviormentconfig"));
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tables.Add("FightCfg.EnviormentConfig", EnviormentConfig);
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IconConfig = new UI.IconConfig(loader("ui_iconconfig"));
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tables.Add("UI.IconConfig", IconConfig);
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MusicCubeCfg = new UIMainPanelMusic.MusicCubeCfg(loader("uimainpanelmusic_musiccubecfg"));
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tables.Add("UIMainPanelMusic.MusicCubeCfg", MusicCubeCfg);
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PostInit();
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CharacterAttri.Resolve(tables);
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Item.Resolve(tables);
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CharacterLevelExp.Resolve(tables);
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BuffConfig.Resolve(tables);
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CharacterBreak.Resolve(tables);
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SkillConfig.Resolve(tables);
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BulletConfig.Resolve(tables);
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AreaConfig.Resolve(tables);
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EffectConfig.Resolve(tables);
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SummonConfig.Resolve(tables);
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StringConfig.Resolve(tables);
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GlobalConfig.Resolve(tables);
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CharacterAwaking.Resolve(tables);
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CharacterLikability.Resolve(tables);
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CharacterSkillLevel.Resolve(tables);
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MonsterLevelUp.Resolve(tables);
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MonsterClass.Resolve(tables);
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Monster.Resolve(tables);
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WeaponConfig.Resolve(tables);
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SkinCfg.Resolve(tables);
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VehicleConfig.Resolve(tables);
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JobAttri.Resolve(tables);
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FactionAttri.Resolve(tables);
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ArmyAttri.Resolve(tables);
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BoundsConfig.Resolve(tables);
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ConditionConfig.Resolve(tables);
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Level.Resolve(tables);
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TireMarkConfig.Resolve(tables);
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DeviceConfig.Resolve(tables);
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PerformanceConfig.Resolve(tables);
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SkillReferConfig.Resolve(tables);
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Rewards.Resolve(tables);
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Chapter.Resolve(tables);
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Audios.Resolve(tables);
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VehicleUpgrade.Resolve(tables);
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TerrianProp.Resolve(tables);
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DayNightProp.Resolve(tables);
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WeatherProp.Resolve(tables);
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EmojiConfig.Resolve(tables);
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VehicleUpgradeBonusAttri.Resolve(tables);
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VehicleSkllUpgrade.Resolve(tables);
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LevelGroupConfig.Resolve(tables);
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ActorLevel.Resolve(tables);
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RedPointConfig.Resolve(tables);
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MotionMapperConfig.Resolve(tables);
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PlayerMapperConfig.Resolve(tables);
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EmojiMapperConfig.Resolve(tables);
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StoryMainConfig.Resolve(tables);
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bannerCfg.Resolve(tables);
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EnviormentConfig.Resolve(tables);
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IconConfig.Resolve(tables);
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MusicCubeCfg.Resolve(tables);
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PostResolve();
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}
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public static void PostPreload(Action<string> loader) {
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loader("charactercfg_characterattri");
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loader("actorcfg_item");
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loader("charactercfg_characterlevelexp");
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loader("buffcfg_buffconfig");
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loader("charactercfg_characterbreak");
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loader("skillcfg_skillconfig");
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loader("bulletcfg_bulletconfig");
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loader("areacfg_areaconfig");
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loader("effectcfg_effectconfig");
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loader("summoncfg_summonconfig");
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loader("stringcfg_stringconfig");
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loader("globalconfig");
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loader("charactercfg_characterawaking");
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loader("charactercfg_characterlikability");
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loader("charactercfg_characterskilllevel");
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loader("monstercfg_monsterlevelup");
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loader("monstercfg_monsterclass");
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loader("monstercfg_monster");
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loader("weaponcfg_weaponconfig");
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loader("charactercfg_skincfg");
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loader("vehiclecfg_vehicleconfig");
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loader("charactercfg_jobattri");
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loader("charactercfg_factionattri");
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loader("charactercfg_armyattri");
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loader("boundscfg_boundsconfig");
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loader("conditionconfig");
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loader("levelcfg_level");
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loader("tiremarkcfg_tiremarkconfig");
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loader("devicecfg_deviceconfig");
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loader("devicecfg_performanceconfig");
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loader("skillcfg_skillreferconfig");
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loader("actorcfg_rewards");
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loader("levelcfg_chapter");
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loader("audiocfg_audios");
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loader("actorcfg_vehicleupgrade");
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loader("levelcfg_terrianprop");
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loader("levelcfg_daynightprop");
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loader("levelcfg_weatherprop");
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loader("emojcfg_emojiconfig");
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loader("viheclecultivatecfg_vehicleupgradebonusattri");
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loader("viheclecultivatecfg_vehicleskllupgrade");
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loader("levelcfg_levelgroupconfig");
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loader("actorcfg_actorlevel");
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loader("redpoint_redpointconfig");
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loader("storycfg_motionmapperconfig");
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loader("storycfg_playermapperconfig");
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loader("storycfg_emojimapperconfig");
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loader("storycfg_storymainconfig");
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loader("uiinterfacebannergotocfg_bannercfg");
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loader("fightcfg_enviormentconfig");
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loader("ui_iconconfig");
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loader("uimainpanelmusic_musiccubecfg");
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}
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public static void AfterLoaded(Action<string> loader) {
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loader("charactercfg_characterattri");
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loader("actorcfg_item");
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loader("charactercfg_characterlevelexp");
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loader("buffcfg_buffconfig");
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loader("charactercfg_characterbreak");
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loader("skillcfg_skillconfig");
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loader("bulletcfg_bulletconfig");
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loader("areacfg_areaconfig");
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loader("effectcfg_effectconfig");
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loader("summoncfg_summonconfig");
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loader("stringcfg_stringconfig");
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loader("globalconfig");
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loader("charactercfg_characterawaking");
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loader("charactercfg_characterlikability");
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loader("charactercfg_characterskilllevel");
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loader("monstercfg_monsterlevelup");
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loader("monstercfg_monsterclass");
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loader("monstercfg_monster");
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loader("weaponcfg_weaponconfig");
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loader("charactercfg_skincfg");
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loader("vehiclecfg_vehicleconfig");
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loader("charactercfg_jobattri");
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loader("charactercfg_factionattri");
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loader("charactercfg_armyattri");
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loader("boundscfg_boundsconfig");
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loader("conditionconfig");
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loader("levelcfg_level");
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loader("tiremarkcfg_tiremarkconfig");
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loader("devicecfg_deviceconfig");
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loader("devicecfg_performanceconfig");
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loader("skillcfg_skillreferconfig");
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loader("actorcfg_rewards");
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loader("levelcfg_chapter");
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loader("audiocfg_audios");
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loader("actorcfg_vehicleupgrade");
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loader("levelcfg_terrianprop");
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loader("levelcfg_daynightprop");
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loader("levelcfg_weatherprop");
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loader("emojcfg_emojiconfig");
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loader("viheclecultivatecfg_vehicleupgradebonusattri");
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loader("viheclecultivatecfg_vehicleskllupgrade");
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loader("levelcfg_levelgroupconfig");
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loader("actorcfg_actorlevel");
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loader("redpoint_redpointconfig");
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loader("storycfg_motionmapperconfig");
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loader("storycfg_playermapperconfig");
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loader("storycfg_emojimapperconfig");
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loader("storycfg_storymainconfig");
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loader("uiinterfacebannergotocfg_bannercfg");
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loader("fightcfg_enviormentconfig");
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loader("ui_iconconfig");
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loader("uimainpanelmusic_musiccubecfg");
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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CharacterAttri.TranslateText(translator);
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Item.TranslateText(translator);
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CharacterLevelExp.TranslateText(translator);
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BuffConfig.TranslateText(translator);
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CharacterBreak.TranslateText(translator);
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SkillConfig.TranslateText(translator);
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BulletConfig.TranslateText(translator);
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AreaConfig.TranslateText(translator);
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EffectConfig.TranslateText(translator);
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SummonConfig.TranslateText(translator);
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StringConfig.TranslateText(translator);
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GlobalConfig.TranslateText(translator);
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CharacterAwaking.TranslateText(translator);
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CharacterLikability.TranslateText(translator);
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CharacterSkillLevel.TranslateText(translator);
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MonsterLevelUp.TranslateText(translator);
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MonsterClass.TranslateText(translator);
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Monster.TranslateText(translator);
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WeaponConfig.TranslateText(translator);
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SkinCfg.TranslateText(translator);
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VehicleConfig.TranslateText(translator);
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JobAttri.TranslateText(translator);
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FactionAttri.TranslateText(translator);
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ArmyAttri.TranslateText(translator);
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BoundsConfig.TranslateText(translator);
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ConditionConfig.TranslateText(translator);
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Level.TranslateText(translator);
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TireMarkConfig.TranslateText(translator);
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DeviceConfig.TranslateText(translator);
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PerformanceConfig.TranslateText(translator);
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SkillReferConfig.TranslateText(translator);
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Rewards.TranslateText(translator);
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Chapter.TranslateText(translator);
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Audios.TranslateText(translator);
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VehicleUpgrade.TranslateText(translator);
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TerrianProp.TranslateText(translator);
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DayNightProp.TranslateText(translator);
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WeatherProp.TranslateText(translator);
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EmojiConfig.TranslateText(translator);
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VehicleUpgradeBonusAttri.TranslateText(translator);
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VehicleSkllUpgrade.TranslateText(translator);
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LevelGroupConfig.TranslateText(translator);
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ActorLevel.TranslateText(translator);
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RedPointConfig.TranslateText(translator);
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MotionMapperConfig.TranslateText(translator);
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PlayerMapperConfig.TranslateText(translator);
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EmojiMapperConfig.TranslateText(translator);
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StoryMainConfig.TranslateText(translator);
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bannerCfg.TranslateText(translator);
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EnviormentConfig.TranslateText(translator);
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IconConfig.TranslateText(translator);
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MusicCubeCfg.TranslateText(translator);
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}
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partial void PostInit();
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partial void PostResolve();
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}
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} |